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FFGL start

Posted: Thu Jan 31, 2013 01:35
by kongo
Hey Guys,

i have some questions regarding the FFGL effects. Did i get it right that i have full GL features in it so that i can draw GL objects and let them move to sound in resolume? So it is not only a filter anymore. Its goes more into Quartz and Flash direction? Can you guys give me a good startingpoint. Especially something about animating stuff would be helpfull. I thaught maybe beginning with openframeworks would be an easy way to get into it.

Thanks!

Re: FFGL start

Posted: Thu Jan 31, 2013 10:21
by Joris
FFGL can indeed be used for sources as well, similar to how QC and Flash are handled.

It is however pretty low-level OpenGL, so there's no easy way to get into it. You need a basic understanding of OpenGL and C++ to get started.

For playing around, perhaps oF would indeed be a better and easier start point.

Re: FFGL start

Posted: Thu Jan 31, 2013 12:53
by kongo
i have a basic knowledge of c++ and GL. I checked the examples and it looked not so hard.

Re: FFGL start

Posted: Thu Jan 31, 2013 13:03
by Joris
In that case, go for it! We'd love to see what you come up with!

Re: FFGL start

Posted: Fri Feb 01, 2013 00:00
by kongo
is there a way to build the plugins on a 64bit linux? what do i have to change in the make file?
i changed this: CCPP = @g++ -m32
but seems not to work...

Re: FFGL start

Posted: Fri Feb 01, 2013 11:22
by Joris
Hmmm. We don't use Linux at all, so I'm afraid we can't help you with that.

There's a few open source Linux based plugins on the repository though, so maybe that can help?