DirectX Bridge VVVV-To-Resolume

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Christoph
Hasn't felt like this about software in a long time
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Joined: Wed Jun 02, 2010 09:58

Re: DirectX Bridge VVVV-To-Resolume

Post by Christoph »

I was wondering if someone has a trick to get the signal from vvvv into res antialiased? as far as I think I understand vvvv sends the output of the renderer as raw to the graphics card and res takes it via the ffgl-source from there. so everything that looks fine inside vvvv gets this pixelated edges in arena and this looks kinda crappy... i've also tested spout but i think it's working the same way...

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francoe
Is seriously in love with Resolume. Met the parents and everything
Posts: 378
Joined: Thu Nov 27, 2008 23:30

Re: DirectX Bridge VVVV-To-Resolume

Post by francoe »

Mm, do you really need an antialias filter? Sounds strange, I don't get pixelation on spout and don't remenber to has it on bridge either.
Are you sure you're sending the right resolution from vvvv? What's your renderer backbuffer size?

monostereo
Met Resolume in a bar the other day
Posts: 1
Joined: Fri Jul 04, 2014 10:48

Re: DirectX Bridge VVVV-To-Resolume

Post by monostereo »

I tried to create this bridge following this video https://vimeo.com/80537461.

Everything went well until this error popped up.
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Screenshot 2015-04-21 14.40.46.png

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