Hi!andre_b wrote:OK, I've found the problem:
SetMinInputs (in the CFreeFrameGLPlugin constructor) needs to be 1 in order to work as effect plugin for Resolume 6.
For Resolume 4 it worked also with a value of 0 - regardless of effect or source plugins.
So besides declaring a plugin as FF_EFFECT or FF_SOURCE in CFFGLPluginInfo one also has to set the number of input textures accordingly with SetMinInputs .