FFGL clip start

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
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Piotrus04
Met Resolume in a bar the other day
Posts: 5
Joined: Mon Nov 06, 2017 12:05

FFGL clip start

Post by Piotrus04 » Tue Sep 11, 2018 12:26

Hi all,
is there any way in the FFGL plugin dev in xcode, shadermaker for instance,
to know when a clip in resolume is started ?

Joris
Doesn't Know Jack about VJ'ing or Software Development and Mostly Just Gets Coffee for Everyone
Posts: 5121
Joined: Fri May 22, 2009 11:38

Re: FFGL clip start

Post by Joris » Tue Sep 11, 2018 13:41

An FFGL plugin only knows about the parameters and the texture it gets passed.

Depending on what you want to do, you could fib it by linking a parameter to clip position, and infer whether or not the clip is playing from that.

Piotrus04
Met Resolume in a bar the other day
Posts: 5
Joined: Mon Nov 06, 2017 12:05

Re: FFGL clip start

Post by Piotrus04 » Tue Sep 11, 2018 22:37

Thanks a lot, i didn't think about this solution.
:)

mirzavanyaa
Met Resolume in a bar the other day
Posts: 1
Joined: Wed Nov 07, 2018 10:29

Re: FFGL clip start

Post by mirzavanyaa » Wed Nov 07, 2018 10:55

Okay sure... it is that easy... And now i need some Lemur Pro

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