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FFGL clip start

Posted: Tue Sep 11, 2018 12:26
by Piotrus04
Hi all,
is there any way in the FFGL plugin dev in xcode, shadermaker for instance,
to know when a clip in resolume is started ?

Re: FFGL clip start

Posted: Tue Sep 11, 2018 13:41
by Joris
An FFGL plugin only knows about the parameters and the texture it gets passed.

Depending on what you want to do, you could fib it by linking a parameter to clip position, and infer whether or not the clip is playing from that.

Re: FFGL clip start

Posted: Tue Sep 11, 2018 22:37
by Piotrus04
Thanks a lot, i didn't think about this solution.
:)

Re: FFGL clip start

Posted: Wed Nov 07, 2018 10:55
by mirzavanyaa
Okay sure... it is that easy... And now i need some Lemur Pro