Hey Resolume team,
I'm debugging an FFGL with a set of color parameters (FF_TYPE_HUE, _SATURATION, _BRIGHTNESS, _ALPHA) and see some unexpected values.
I start out with some default values for black - hsba(0, 0, 0, 1) - and Resolume updates the saturation and brightness parameters with small-but-nonzero values (0.00100000005).
Does Resolume internally convert to RGB and back again? If not, what else might be going on?
-spxl