**Edit:
Okay, I was able to solve the requirements of my application by using layer blend modes (50 mask)... This will work in simple scenarios like the one I had but I can imagine situations where this issue would become a limiting factor, so the devs might want to read on:
**/Edit
I've been working on a project that utilizes inverted masks, meaning that everything the mask covers is actually displayed.
This involves the use of blend modes, specifically BlendMode.ERASE
this site has a pretty good tutorial on the matter:
http://code.radiesel.com/examples/InvertedMask_AS3/
You'll notice that if you download the swf, and run it on its own, the inverted mask (on the right) will display correctly, however if you import this swf into resolume, the normal mask on the left displays correctly, but the inverted mask on the right stops working and fills the would be masked area with black...
Is this a short coming of resolume? Please tell me there is a way around it...
http://code.radiesel.com/examples/Inver ... edMask.swf
Also**
I tried adding another layer beneath the inverted mask, the inverted mask will function in resolume so long as there is something beneath it in the actual flash file, but it will not display whatever the next layer in resolume is showing through this mask...
I even got clever, and made a .png that had some transparency, and placed this under the inverted mask, all of the non transparent parts show up fine, but the transparent parts of the png just default to black again, almost like it's assuming the swf has a solid black background when using blend modes...