Drop Shadow FFGL filter

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
vjsmad
Is taking Resolume on a second date
Posts: 32
Joined: Mon Dec 11, 2006 21:58

Drop Shadow FFGL filter

Post by vjsmad »

hello dear developpers
Because it seems not so difficult , could we have a little contribution to the freeframe community users from you to have a shadow FFGL filter. I mean something like the perspective shadow filter in after effect. With opacity, direction, distance et softness parameter. Should be to apply in real time for moving object , flash text, everything
with alpha channel and transparency to add deph with shadow projection on the background.
thanks to think about that ))

take care
laurent
shadow filter.JPG
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GeeEs
Is seriously in love with Resolume. Met the parents and everything
Posts: 256
Joined: Fri Sep 26, 2008 13:26
Location: Netherlands

Re: shadow FFGL filter

Post by GeeEs »

I'm not a developer, but it sounds to me like a great idea! :!:
desktop: Windows 7 home premium 64 bit, MSI 870A-G54, AMD Phenom II X4 955 Black Edition, 4Gb RAM (GVP34GB1600C9DC), NVidia GTX 560
laptop: Windows 7 home premium 32 bit, Core2duo 2Ghz, 4Gb Ram, NVidia 9600m GT

Joris
Doesn't Know Jack about VJ'ing or Software Development and Mostly Just Gets Coffee for Everyone
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Joined: Fri May 22, 2009 11:38

Re: shadow FFGL filter

Post by Joris »

I've had that exact same idea in the back of my mind for a while now. I use a lot of pre-rendered drop shadows with DXV footage, and on the right screen it adds a really nice sense of depth. Just need to find the time to make the effect ;-)

vjsmad
Is taking Resolume on a second date
Posts: 32
Joined: Mon Dec 11, 2006 21:58

Re: shadow FFGL filter

Post by vjsmad »

So please Take The Time )) should be easy with a good glsl library
no?

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bart
Team Resolume
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Joined: Wed Sep 29, 2004 10:01
Location: Resolume HQ

Re: shadow FFGL filter

Post by bart »

cubic_02_1_11.png
cubic_02_1_11.png (145 KiB) Viewed 52821 times
We were a bit fed up with programming boring stuff today so Dani wrote this drop shadow FFGL plugin ;-)
Enjoy!
DropShadow_FFGL_Windows.zip
(149.94 KiB) Downloaded 6209 times
DropShadow_FFGL_Mac_OSX.zip
(73.62 KiB) Downloaded 5492 times

vjsmad
Is taking Resolume on a second date
Posts: 32
Joined: Mon Dec 11, 2006 21:58

Re: shadow FFGL filter

Post by vjsmad »

wow The good news of The day , thanks guys
i Try it as soon as possible
" i dream it, Resolume did it "
)))

GeeEs
Is seriously in love with Resolume. Met the parents and everything
Posts: 256
Joined: Fri Sep 26, 2008 13:26
Location: Netherlands

Re: shadow FFGL filter

Post by GeeEs »

:D Haha... great response from Resolume HQ! Works quite well here... Just did a little test with flash text and DropShadow plugin!
desktop: Windows 7 home premium 64 bit, MSI 870A-G54, AMD Phenom II X4 955 Black Edition, 4Gb RAM (GVP34GB1600C9DC), NVidia GTX 560
laptop: Windows 7 home premium 32 bit, Core2duo 2Ghz, 4Gb Ram, NVidia 9600m GT

Tino
Met Resolume in a bar the other day
Posts: 6
Joined: Fri Sep 17, 2010 16:07

Re: shadow FFGL filter

Post by Tino »

Resolume always comes through with the madness. Very much appreciated! :D

vjsmad
Is taking Resolume on a second date
Posts: 32
Joined: Mon Dec 11, 2006 21:58

Re: shadow FFGL filter

Post by vjsmad »

after some test i CAN say it works good but I have some suggestions
- should be better to have a transparency parameter and a softness parameter
to choose if the edge of the shadow are smooth or not and if it's full black or not
it should not exactly the same result as actually
and could it be possible to have more choice for the distance to add more depth
finally I don't see something happen with size shadow parameter
thanks for all )

vjsmad
Is taking Resolume on a second date
Posts: 32
Joined: Mon Dec 11, 2006 21:58

Re: shadow FFGL filter

Post by vjsmad »

when distance is set to 0 you have a stroke around the text or anything else but it's interesting effect

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