I've been having a great time exploring the ways Resolume and Quartz can make generative / audio-reactive content together, with just one minor problem.
When I publish a value in my Quartz composition, so that it shows up as an editable parameter in Resolume, some variable types (Color for example) give me a slider value range in Resolume of 0.00-1.00 while others give me a range of 0.00-3.40282347e+38.
I have worked around this for now by adding a Math patch inside my Quartz composition which divides the input on these variables by 1e+38, but that feels like a pretty sloppy solution (and probably increases the rendering load of the Quartz patch as well).
Is there something simple I'm overlooking? I'm still very new to Quartz so I'm sure I'm making some noob mistakes!
Any advice appreciated, thanks guys!