Getting started with FFGL on OSX
Posted: Mon Nov 12, 2012 14:44
Does anybody have a good "getting started guide" for creating FFGL plugins on OSX? Everything I've come across is out-of-date and doesn't work in my current environment:
OSX (10.6)
xCode 4
openFrameworks 007x
I've gotten http://code.google.com/p/vvffgl/ to build, but it looks like that's just for cocoa apps... None of the other ofx projects I've found will build with the latest version of xCode & openframeworks.
I basically want to create my own effects in resolume avenue 4... Is FreeFrame the way to go? Or are there other ways to get GLSL into resolume? If there's an alternative to FreeFrame that may work, I would love to know. Thanks!
OSX (10.6)
xCode 4
openFrameworks 007x
I've gotten http://code.google.com/p/vvffgl/ to build, but it looks like that's just for cocoa apps... None of the other ofx projects I've found will build with the latest version of xCode & openframeworks.
I basically want to create my own effects in resolume avenue 4... Is FreeFrame the way to go? Or are there other ways to get GLSL into resolume? If there's an alternative to FreeFrame that may work, I would love to know. Thanks!