Why not just set the in/out point for a clip.
Ensure layer transport controls are visible and scroll your mouse wheel over them.
Or, to sample the comp/camera, click record for a few seconds and do the above on the freshly inserted clip.
Managed to cobble something together to do exactly this (apart from the .ini bit unfortunately). This is my first ever FFGL code, so if anyone has suggestions to improve it I'm keen to hear them.j4s0n.c wrote:How about a dummy FFGL with like 16 parameters for using Resolume's awesome beat clock or FFT to send OSC parameters to other software. You could have an .ini file to name the parameters. I do this now with some random effect on the comp and bypass it so it doesn't eat CPU, but the names don't relate to anything.