FFGL plugins vote

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Sadler
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Re: FFGL plugins vote

Post by Sadler »

hive8 wrote:
Sadler wrote:And on the linear/radial repeater...

Being able to do Britney clones as in the scream and shout video.
You lost me on this.
Sorry, here's what I mean:
britney_bitch.png
And, yes, that C4d example is also great.

On the shape array, yes, absolutely what I had in mind, but with facilities to allow shapes to tessellate better, ie. hexagons to tile and circles to offset but I'm sure one could think up a whole swathe of parameters which in the end might just degenerate to a pixelate or polka-dot effect - but then, it might be good to rationalise some effects anyway.

You are probably right on the SVG side of things but I see a benefit in having a simple way to have user defined 3d content (and extrusion of simple vectors might be)

hive8
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Re: FFGL plugins vote

Post by hive8 »

Sadler wrote:
hive8 wrote:
Sadler wrote:And on the linear/radial repeater...

Being able to do Britney clones as in the scream and shout video.
You lost me on this.
Sorry, here's what I mean:
britney_bitch.png
And, yes, that C4d example is also great.

On the shape array, yes, absolutely what I had in mind, but with facilities to allow shapes to tessellate better, ie. hexagons to tile and circles to offset but I'm sure one could think up a whole swathe of parameters which in the end might just degenerate to a pixelate or polka-dot effect - but then, it might be good to rationalise some effects anyway.

You are probably right on the SVG side of things but I see a benefit in having a simple way to have user defined 3d content (and extrusion of simple vectors might be)
Yes this linear repeater sounds great, your content would need to have a alpha channel so you get an effect like this.

Something like duplication in X and Y the content being top repeated or under repeated :)
Plus the distance from the first clone.
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hive8
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Re: FFGL plugins vote

Post by hive8 »

Sadler wrote:
hive8 wrote:
Sadler wrote:And on the linear/radial repeater...

Being able to do Britney clones as in the scream and shout video.
You lost me on this.
Sorry, here's what I mean:
The attachment britney_bitch.png is no longer available
And, yes, that C4d example is also great.

On the shape array, yes, absolutely what I had in mind, but with facilities to allow shapes to tessellate better, ie. hexagons to tile and circles to offset but I'm sure one could think up a whole swathe of parameters which in the end might just degenerate to a pixelate or polka-dot effect - but then, it might be good to rationalise some effects anyway.

You are probably right on the SVG side of things but I see a benefit in having a simple way to have user defined 3d content (and extrusion of simple vectors might be)
Sadler let me know if you have all the parameters you where thinking of. I drew it up quick.
Attachments
horizonal cloner.jpg
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Joris
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Re: FFGL plugins vote

Post by Joris »

Sadler wrote: The Tesselator (no idea what it does but a good name for a plugin)
+1000 ;)

Sadler
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Re: FFGL plugins vote

Post by Sadler »

Thanks for putting those prototype images together.

I did a little thinking myself about what parameters would be most intuitive and here's what I thought:

No. of Copies
Spread Distance
Spread angle - although probably better done with z-rotate on Transform
Rotate Angle - incrementally rotate linear copies
Scale %
Y-Shift
Tint %
Fade %
Offset - where the scaling/shifting/fading/tinting starts - 0 first copy, 0.5 middle copy, 1 last copy

The above parameters assume a horizontal linear spread. Might want to consider a vertical or radial spread. This is somewhat reminiscent of fugFeedback parameters and the text repeater in AE.

If it turns out to be flexible enough to do this...
eFMhXZH.gif
eFMhXZH.gif (169.61 KiB) Viewed 10588 times

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cosmowe
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Re: FFGL plugins vote

Post by cosmowe »

I got one more. Perhaps there is a FFGL out there I don't know.... so let me know.


A "Glitch FFGL" like the DataGlitch Plugin for AFX




Greetings
cosmowe
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Sadler
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Re: FFGL plugins vote

Post by Sadler »

I am suprised you haven't seen this cosmowe:

http://www.bigfug.com/product/ffgl-vide ... r-windows/


hive8
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Re: FFGL plugins vote

Post by hive8 »

Also in the new release of Resolume 4.1.9 twitch FFGL (works as a effect or a transision) was introduced which does a lot of the same functions, I used it when I did a party for the video game streaming service twitch for E3, kkkk
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cosmowe
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Re: FFGL plugins vote

Post by cosmowe »

ohhh....so many beautiful glitchys.....thanks Sadler!


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hive8
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Re: FFGL plugins vote

Post by hive8 »

Horizontal Cloner ready for testing and add features, I have attached the zip for windows at the moment, Will compile a OSX version a little bit later. Need to buy a new Mac as well, kkkk. Please let me know if you encounter problems.
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FFGLHorizontalCloner_Win.zip
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