FFGL plugins vote

Just let it all out, buddy. You're among friends here.
Sadler
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Re: FFGL plugins vote

Post by Sadler »

Excellent start - solid with no crashing (so far).

When its closer to being finished hopefully we'll be able to do this but with video:

hive8
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Re: FFGL plugins vote

Post by hive8 »

It can do this already, looking into the alpha channel processing, seems not to go thru. After that is fixed it should do this effect already.

Also as i see in the video will add a Y value slider.
HIVE 8 | Quantum Laser | http://www.hive8.com

hive8
Is seriously in love with Resolume. Met the parents and everything
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Re: FFGL plugins vote

Post by hive8 »

I hope resolume 5 will introduce a timeline something along the lines like this (see attachment), or what we have in aftereffects to draw the curve blocks seen in particular and others.

Example has blue for straight lines, yellow for bezier curves.
Attachments
Capture01.png
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hive8
Is seriously in love with Resolume. Met the parents and everything
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Re: FFGL plugins vote

Post by hive8 »

For your testing please check "HorizonalClone" in effects
Now with alpha toggle, y distance, orginal scale, offset left and right.

Please report back if problems. OSX version coming as soon i have a Apple computer :).
Attachments
H8_FFGLHorizontalClone.zip
(7.8 KiB) Downloaded 866 times
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Sadler
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Re: FFGL plugins vote

Post by Sadler »

Ooh, exciting - Many thanks hive8.

Just a few points...

The distribution of clones is non-linear even when unscaled.
dude_clone_01.png
Here is a mock-up of a linear distribution:
girl_clone_linear_01.png
girl_clone_linear_01.png (151.89 KiB) Viewed 11124 times
Currently the offset moves the original image and its clones horizontally. My vision for the offset would not change the location of the source or its clones but would affect the scaling, y-position and any other clone effectors. So, with 5 clones, an offset of 3 and a scaling of ~20% would give this sort of effect.
girl_clone_offset_01.png
girl_clone_offset_01.png (27.45 KiB) Viewed 11124 times
However, the effect is definitely useable as is and has been achieved at fantastic speed - my commendations.

Perhaps you can provide some insight into your development environment?

hive8
Is seriously in love with Resolume. Met the parents and everything
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Re: FFGL plugins vote

Post by hive8 »

Thank you for the compliments. I will address these corrections right away, should have them done by Monday.

I will change the math on the distribution for sure, makes more sense the be equal.
Regarding the offset I will add that on as a additional feature.

In terms of development environment, i use Visual Studio 2013. FFGL and glut32
Let me know what more insights you would like and I am more the happy to provide them.
HIVE 8 | Quantum Laser | http://www.hive8.com

Sadler
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Re: FFGL plugins vote

Post by Sadler »

Perhaps in order to cater for a wider range of situations or preferences you could implement a slider for adjusting the profile of the distribution...



And just to add some detail on the offset feature, even when the clones are unscaled, the offset will determine which clone is on top (or bottom depending on the "on top" option) and the clones on either side of the offset source would recede or proceed accordingly.
Clone_Offset_01.gif
Clone_Offset_01.gif (61.97 KiB) Viewed 11095 times
Demonstrating a changing offset on unscaled clones.

hive8
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Re: FFGL plugins vote

Post by hive8 »

Adjusting the profile of distribution sounds good, the other option I will have to pass for now, maybe in a future version, not trying to recreate After Effects here :)
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hive8
Is seriously in love with Resolume. Met the parents and everything
Posts: 331
Joined: Sat Jan 22, 2011 22:42
Location: Los Angeles

Re: FFGL plugins vote

Post by hive8 »

Updated Version 1.001
* Added Distribution %
* Fixed Distribution value calculation

Donations are welcome :)
Attachments
H8_FFGLHorizontalClone.zip
(7.32 KiB) Downloaded 933 times
HIVE 8 | Quantum Laser | http://www.hive8.com

Sadler
Hasn't felt like this about software in a long time
Posts: 240
Joined: Tue Sep 20, 2011 23:55

Re: FFGL plugins vote

Post by Sadler »

So, how about...

Clone rotation
Clone offsetting
Clone colorisation
Alternate flipping

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