Hi Joris, I am still working on this problem here, I am using the the maxCoord.s and maxCoord.t to draw the texture on the quad. But for some reason when i try to mirror or clamp or mirror_repeat the texture with
I get that pixel gap on the top and bottom of the texture, when i change the texture to a height of 1088 the gap disappears. Is there an other way to mirror the texture. I even tried it with the FFGL example AddSubstract.
I changed
gl_TexCoord[0] = gl_MultiTexCoord0;
to
gl_TexCoord[0] = gl_MultiTexCoord0 * 2.0f;
Can you explain what the Tile Mirror does exactly or what you miss in the already present Tile effect @AllenEllis. I'm sure we can build something in Wire what suits your needs.