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Re: VVVV & Resolume

Posted: Wed Jan 16, 2013 07:14
by damstraversaz
this is a forum , so please stop sending the same post in pm. I will not give you another answer. I 'm using the last version of each software. i'm sorry if it does not work for you, but as I told you before, I don't have a solution, so I can't help you. Dxtory and vvvv works great with the directshow outpout of dxtory if you are using the dxtory source in resolume. I works too for myfriends who using it .

Re: VVVV & Resolume

Posted: Wed Jan 16, 2013 15:56
by Tschoepler
quick google search brought up this: ... ws7-x64%29. Maybe it helps.

Re: VVVV & Resolume

Posted: Thu Jan 17, 2013 19:36
by leonida
dxtory recognizes vvvv render only if the window is full screen.
there is a method to work without putting the full-screen window?

Re: VVVV & Resolume

Posted: Mon Mar 04, 2013 23:15
by pdubost
Hey guys !

I finally made a bridge thanks to the dx9ex sharing texture feature between VVVV and Touchdesigner.
The Touch team implemented the DirectX in node in their last build yesterday !

Do you guys think this would be possible within Resolume ??

I know you are using mostly OpenGL and not DirectX but this feature would make Resolume 10 times more powerful for me.

Have a good day !

Re: VVVV & Resolume

Posted: Tue Mar 05, 2013 12:32
by Joris
A good Syphon like framework would be the ideal solution for this.

We've been looking at the Wyphon code, but so far it's proven to be troublesome to get started with it.

Re: VVVV & Resolume

Posted: Wed Mar 06, 2013 12:12
by mrft

I am developing Wyphon, and when you discovered my code, it was a bit too early to publish.

I can inform you that by now I have compiled dll's (+ lib-files) for 32bit and 64bit + managed dll's for usage from managed languages like c# for example.

I also created a WyphonUtils dll, that makes it easy to create a DX9ex texture, that can then be opened with DX10 or 11 by using the handle.

There are also 2 simple example applications (also 32bit and 64bit, code not online yet) that implement a 'sender' and a 'receiver', and could serve as an example and a test application for people wanting to implement their Wyphon support into their own application.

So, I think, apart from the fact that Resolume is OpenGL, it should be easier to get started now. You don't need to compile everything yourself.

You can always contact me, if you have specific questions.

Re: VVVV & Resolume

Posted: Wed Jul 03, 2013 12:54
by mrft
I've teamed up with Elio to provide a solution for this, so please follow our progress in this thread
and keep an eye on

Re: VVVV & Resolume

Posted: Fri Nov 29, 2013 06:09
by modifikator
На фейсбуке открылась русская группа по VVVV -
Очень много интересных ссылок и ответы на вопросы.

P/S Начат сбор средств на перевод книги по VVVV.