rolandmc wrote:Count me as another LD frustrated with the loss of the DMX auto-map. Please re-consider bringing it back.
I think it's really cool to be able to customize the map in such detail, but to not be able to have a standard template to go off of is likely to cause issues, especially since I'm programming lighting primarily and video secondarily. Obviously, for gigs with an intricate video design, we'll have a video operator. But, I do gigs where I control a lot of lighting and use a fair amount of Resolume features straight from my MA2 (I use about 1/2 to 2/3s of the auto-map).
What if I expect to only be using two layers for a gig only to arrive and find out I need four? Well now I have to go spend extra time on the day of show mapping out the new layers and making sure that I do it in exactly the same order as I mapped out the first two with no mistakes (because of the way we patch layers as separate fixtures on lighting consoles).
Now, what if I find out that I need to use a layer attribute on this gig that I normally don't use? Well, I now have to clear out the map for ALL layers and start from scratch. Again, this is because of the way we patch on the lighting console. No, we don't have to patch it that way, but it is extremely useful to have each layer be considered a separate "fixture" in the console (this way I can VERY easily use the effects generator on the lighting console apply to resolume layers as well). It's also the industry standard way to do it, so it's familiar to LDs.
I'm about to do a gig with about 500 lighting fixtures and a bunch of Martin VDO Sceptrons which I am going to pixel map with Resolume. I'm not going to have time to spend re-mapping R6 if some situation comes up that I don't expect as I have my hands full with lighting. I'm going to stay on R5.
What console do you use?
I have a solution for MA.
I might get around to Avo in a week or so if I can get a break.
On a side note, those Sceptrons suuuuuuck!!! Martin way over complicated them.
For the price, these are a pretty solid unit.
Good news is, Brad with Martin is your man if you need help figuring out the Sceptron media server to pixel map.