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[Fixture Editor] Support for more than one DMX pixel block

Posted: Mon Jan 21, 2019 22:25
by beanboozler
So I've got a couple of fixtures which have what I'm guessing is an unconventional DMX channel layout.

Here's a link to it: https://imgur.com/a/Gkl4KT8

I've tried to recreate these fixtures in the Fixture Editor of Arena 6 and I can't figure out how to do it.

There are parameters in this configuration that are interspersed with the RGB elements and if I was able to add more than one pixel block it'd be pretty straightforward to do this.

Re: [Fixture Editor] Support for more than one DMX pixel block

Posted: Tue Jan 22, 2019 00:06
by Arvol
+1

Would love to be able to add more than 1 pixel block per fixture.

For now, it's a pain, but you can create a fixture for each instance and then add a group of fixtures into the ASS.

Re: [Fixture Editor] Support for more than one DMX pixel block

Posted: Wed Jan 23, 2019 15:50
by Zoltán
+1
#5867 in the features bucket ;)

Re: [Fixture Editor] Support for more than one DMX pixel block

Posted: Sun Aug 06, 2023 19:16
by Anothertom
Is there any update on this? Being able to have multiple pixel blocks within a single fixture? Would be really useful for modern multi-cell fixtures where you have more control per cell than just RGB (e.g. dimmer, strobe, CCT etc...) and you need control channels between each cell. Currently patching individual cells is really annoying, and there's definitely scenarios where I would have loved to be able to spaff video content out from resolume, but having to patch hundreds of cells (even using duplicate) is incredibly tiresome.

Or maybe a better way would be to have "pixel blocks" within a fixture, where the block would be the full repeating channel layout (RGB Dim Strobe macro) with a number if instances for how many times it is used. You would add these to the fixture to create the full dmx map and be able to add 'global' control channels in the way you can currently add control channels around the pixel block.

If that makes sense.

Re: [Fixture Editor] Support for more than one DMX pixel block

Posted: Tue Aug 08, 2023 04:35
by fhughes
I'm not sure how much this is actually a feature request vs a bug report but here it goes. I have a fixture where one of the DMX channels has a data value which is a string with special characters like 't', 'n', 'r'. These characters are interpreted by Resolume as control values causing unexpected behavior such as flickering or turning off all pixels in the fixture. Is there any way to escape these characters without having to modify the DMX address?

Re: [Fixture Editor] Support for more than one DMX pixel block

Posted: Wed Aug 09, 2023 15:32
by Anothertom
fhughes wrote: Tue Aug 08, 2023 04:35 I have a fixture where one of the DMX channels has a data value which is a string with special characters like 't', 'n', 'r'. These characters are interpreted by Resolume as control values causing unexpected behavior such as flickering or turning off all pixels in the fixture. Is there any way to escape these characters without having to modify the DMX address?
Can you link to the dmx chart of the fixture in question? You probably just need to set the default value in the fixture in resolume. You can always not send data from resolume on those channels (but that will default to a zero value in the actual dmx signal).