Arena's playback function and performance are already very powerful, the slice function is super easy to use, of course, there is OSC synchronization function, but basically it is still running as a stand-alone media server. Will network editing function be added in future versions? For example, to increase the manager module, the manager manages more players, and the manager edits the slice through the network to complete a huge output project. And by the manager to perform high-precision synchronous playback?
In addition, will you consider mapping support for 3D models?...