Hello!
I'm doing some experimenting with using clip playheads - and when you press 'FWRDS' and 'FRWDS' again it'll jump to the end of the clip; the same with 'BCKWRDS'.
It would be great to see a feature where double pressing the playhead would instead, play from where the arrowhead is on the timeline, essenitally creating a 'Live Cue Point Feature'. So when the clip is playing, I can recycle any part of the clip I like, as many times as I want.
This would also solve the issue of having the clip jump to the very start or very end, which of course is not ideal for a live perfomance scenario! I am currently having to route every clip playhead press through the pause button, to avoid double pressing and thus clip jumping. Which is very quickly becoming confusing and impratical.
This is because when using Clip 'Bounce', the position of the playhead becomes unpredicible when used with BeaLoopr, it will either come out as forwards or backwards, and a single mistake will ruin the clip by cyhcling it to the start or end.
It would also be cool to see a feature where a double press on the playhead does nothing , so I can (double / triple e.t.c) press the clip playhead as many times as I want without anything happening at all. Meaning if I wanted a performance more flawless than using a 'Live Cue point feature', then it can be achieved.
Big Thanks!!
J