In theory, outputting 2048x512 will run at the same frame rate as 1920x480.massta wrote:edwin wrote: when using 1920x480
, textures (for offscreen rendering) are created at 2048x512 size.
What happens to the extra rendering? Would it be faster to run the 512? I mean, make movie layers in this resolution size to begin with?
Touch Software had an issue like this a while back. I remember I could only use powers of 2 when applying textures to 3D objects.