Resolume Christmas Present 2010: FFGL Fireworks Plugin

Stay up to date with important updates, artist showcases and more
drand48
Team Resolume
Posts: 14
Joined: Wed Jul 29, 2009 00:33

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by drand48 »

You can browse the source code in the link given in the blog post,
or download the FFGL openframeworks addon that contains also the source code for the plugin here :
http://code.google.com/p/ofxffglplugin/downloads/list

dim_2007
Met Resolume in a bar the other day
Posts: 10
Joined: Wed Jul 02, 2014 16:53

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by dim_2007 »

I don't understand how to start working with plugin like this.
I do see this plugin in the sources folder but when I copy it to the other video clip, it's just replace it.
So, do I need to add lines or something like this?
How does this animal work?

User avatar
DHoude
Hasn't felt like this about software in a long time
Posts: 232
Joined: Tue Oct 06, 2015 14:12
Location: Manchester, CT, USA

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by DHoude »

Is anybody getting an issue with this plugin on Arena 5? My Log file says:

Load plugin: C:\Users\Owner\Documents\Resolume Arena 5\FFGL Plugins\FFGLFireWorks.dll
Load failed

Sadler
Hasn't felt like this about software in a long time
Posts: 240
Joined: Tue Sep 20, 2011 23:55

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by Sadler »

You'll be missing some dependent DLLs. Possibly MS VC runtime, Free lib or zlib.

User avatar
DHoude
Hasn't felt like this about software in a long time
Posts: 232
Joined: Tue Oct 06, 2015 14:12
Location: Manchester, CT, USA

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by DHoude »

Well, really red in the face now. I have tried to copy those back over a few times... My actual problem?

I forgot that Fireworks is under Sources and not Effects. :oops:

Thank you for the help.

User avatar
DHoude
Hasn't felt like this about software in a long time
Posts: 232
Joined: Tue Oct 06, 2015 14:12
Location: Manchester, CT, USA

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by DHoude »

Any chance this one might be updated for 64 bit? I loved this Fireworks and the Snowy effect.

Shamai
Is taking Resolume on a second date
Posts: 44
Joined: Thu Sep 28, 2017 18:03

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by Shamai »

i followed the .txt instructions and nothing shows up in resolume

Joris
Doesn't Know Jack about VJ'ing or Software Development and Mostly Just Gets Coffee for Everyone
Posts: 5185
Joined: Fri May 22, 2009 11:38

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by Joris »

Any chance this one might be updated for 64 bit? I loved this Fireworks and the Snowy effect.
I'm taking a stab at getting rid of all the openFrameworks crud in Fireworks and now I'm crying.
i followed the .txt instructions and nothing shows up in resolume
This plugin is 32 bit. Resolume 6 requires 64 bit plugins.

User avatar
DHoude
Hasn't felt like this about software in a long time
Posts: 232
Joined: Tue Oct 06, 2015 14:12
Location: Manchester, CT, USA

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by DHoude »

Thanks for having a look at it as I am sure there are many other pressing things. I can only imagine how different things were 7 years ago. Any help you can offer is greatly appreciated. I owe you one if you are ever in the US regardless of outcome.

Joris
Doesn't Know Jack about VJ'ing or Software Development and Mostly Just Gets Coffee for Everyone
Posts: 5185
Joined: Fri May 22, 2009 11:38

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Post by Joris »

I ported Fireworks to 'normal' FFGL and added the source code to the repository on Github. FFGL is pretty powerful.

Just interested in the 64 bit plugins? Downloads are here: https://github.com/resolume/ffgl/releases/tag/fireworks

Post Reply