Just got my hands on ShaderToySender from Spout and am looking to port some Shaders into FFGL format from www.shadertoy.com.
I am very interested in the image texture manipulation shaders (webcam, image or video source effectors) which I should be able to load as an effect in R6 (as a FFGL plugin) as use my own image or video textures.
I don't know how to convert ShaderToy's GLSL format to something that is useable in ShaderToySender, though I had assumed loading shaders was more or less the point of it. The shaders I'm interested in have multiple pages, so a copy/paste isn't going to do it.
Synesthisia software has a built in converter that allows conversion from ShaderToy GLSL into a useable SSF format.
I have very basic knowledge of GLSL at this point.
Any idea how I can get shaders from ShaderToy into Spout's ShaderToySender?