Hello,
Fairly new to Wire (7.13.1). It's quite intuitive, but I'm wondering if I'm handling the logic properly.
I am using switches to select between variations within an effect. For example, in a feedback effect I have switches that select from different mixers with different opacity modes. The problem is that it seems like all the nodes leading into the switch are being processed, not just the one selected output. I have a utility monitoring GPU usage, and the additional mixer nodes multiply the usage. If I hit bypass on the extra mixers, the GPU goes back down, same as if i deleted those nodes.
Is there a better way of handling the logic? Something upstream from the branching?
The tutorial made it sound like switches should prevent unneeded processing, but maybe I misunderstood.
It didn't seem like gate nodes behaved differently, but I could have missed some detail.
There's no way to bypass a node from within Resolume, right?
Thanks