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				Re: DirectX Bridge VVVV-To-Resolume
				Posted: Thu Mar 19, 2015 11:37
				by Christoph
				I was wondering if someone has a trick to get the signal from vvvv into res antialiased? as far as I think I understand vvvv sends the output of the renderer as raw to the graphics card and res takes it via the ffgl-source from there. so everything that looks fine inside vvvv gets this pixelated edges in arena and this looks kinda crappy... i've also tested spout but i think it's working the same way...
			 
			
					
				Re: DirectX Bridge VVVV-To-Resolume
				Posted: Mon Apr 20, 2015 12:17
				by francoe
				Mm, do you really need an antialias filter? Sounds strange, I don't get pixelation on spout and don't remenber to has it on bridge either.
Are you sure you're sending the right resolution from vvvv? What's your renderer backbuffer size?
			 
			
					
				Re: DirectX Bridge VVVV-To-Resolume
				Posted: Tue Apr 21, 2015 13:30
				by monostereo
				I tried to create this bridge following this video 
https://vimeo.com/80537461. 
Everything went well until this error popped up.