Page 4 of 4
Re: 16bit DMX fixtures and pixel drawing
Posted: Tue Dec 02, 2025 09:38
by Zoltán
wwwmwwww wrote: Tue Dec 02, 2025 04:14
I created a fixture inside resolume, then open the xml and edited with chat gpt, save, reopen resolume and voila.
Although it only work as a bug, if I open fixture settings and select RGB and try to go back to RRGGBB, it will not work.
That will probably just duplicate the 8 bits of a color channel to the next 8 bits, won't give you 16 bit color depth
Re: 16bit DMX fixtures and pixel drawing
Posted: Sat Dec 27, 2025 17:48
by SailorJ
[/quote]
That will probably just duplicate the 8 bits of a color channel to the next 8 bits, won't give you 16 bit color depth
[/quote]
That's definitely what will happen. The best solution would probably be for Resolume to add the ability to create fixture profiles with 16-bit parameters.
Re: 16bit DMX fixtures and pixel drawing
Posted: Sat Jan 31, 2026 09:44
by Dagobert
SailorJ wrote: Sat Dec 27, 2025 17:48
Zoltán wrote: Tue Dec 02, 2025 09:38
wwwmwwww wrote: Tue Dec 02, 2025 04:14
I created a fixture inside resolume, then open the xml and edited with chat gpt, save, reopen resolume and voila.
Although it only work as a bug, if I open fixture settings and select RGB and try to go back to RRGGBB, it will not work.
That will probably just duplicate the 8 bits of a color channel to the next 8 bits, won't give you 16 bit color depth
That's definitely what will happen. The best solution would probably be for Resolume to add the ability to create fixture profiles with 16-bit parameters.
The most recent Resolume now supports working with 16 bit video. As far as I can see it is still not possible to do 16-bit parameters for DMX, right? Now would be a good time to add that feature IMHO.
Re: 16bit DMX fixtures and pixel drawing
Posted: Mon Feb 02, 2026 10:42
by Zoltán
16 bit video and composition rendering was possible since the v6 release.
The new feature in 7.24 is 10 bit output to hardware displays.