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				16-bit DMX channels
				Posted: Mon Jan 25, 2016 09:06
				by vj_owl
				For smoother moving images on the x y coordinates, intensity,  and some other parameters, I would like to see 16-bit DMX channels. Thank You!
			 
			
					
				Re: 16-bit DMX channels
				Posted: Thu Feb 04, 2016 11:52
				by DuckEater
				Same here.
Smooth Y-X moving is currently really hard to get with dmx,
even going thru a link to be able to ajust from where to where you wanna go, 256 steps is still too few for a slow translation.
			 
			
					
				Re: 16-bit DMX channels
				Posted: Thu Feb 04, 2016 12:17
				by levon
				Could possibly also allow for 14bit MIDI messages?
			 
			
					
				Re: 16-bit DMX channels
				Posted: Fri Nov 04, 2016 10:32
				by Xtreemtec
				Oh i really would like that to happen 16 bit dmx inputs.. 
I have a project we working on that would need high resolution X Y feedback. 65.536 position instead of 255 positions would be a huge + to what we are working on right now..  
Is there any other way to input high precision (resolution) inputs??   Maybe Serial or arduino based which can be linked to X Y Z space  and intensity??
			 
			
					
				Re: 16-bit DMX channels
				Posted: Fri Nov 04, 2016 14:26
				by Oaktown
				Is there any other way to input high precision (resolution) inputs?? Maybe Serial or arduino based which can be linked to X Y Z space and intensity?
OSC syntax can use double-precision floats (64-bit) so that'll be by far the most precise way to control anything in Resolume.
 
			
					
				Re: 16-bit DMX channels
				Posted: Wed Jan 04, 2017 06:15
				by Xtreemtec
				Thank you Oaktown..  After a lot of reading and trail and error with arduino i have the project up and running with OSC commands  
 
 
Thanks for pointing me in the right direction