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Arena crashes...
Posted: Tue Apr 12, 2016 11:11
by karamasov
Windows 8.1 64bit, 32GB RAM, Xeon 3.50 GHz, Arena 5.0.1 (updating to .0.2 as we speak)
7 layers of 1920, with one 6000x3000 video in each layer, DXV3
Outputs 2x 2560x1440 to 2x Datapath x4
Mesh warping 4x4 on all 7 slices in output.
LOW MEMORY warning
Crashes (...has stopped working)
New to windows, no idea whats up..
Re: Arena crashes...
Posted: Tue Apr 12, 2016 11:58
by karamasov
Updated to 5.0.2, same thing happens.
Re: Arena crashes...
Posted: Tue Apr 12, 2016 13:09
by Zoltán
so you are playing 6000x3000 clips in a 1920x1080 composition?
Re: Arena crashes...
Posted: Tue Apr 12, 2016 13:19
by karamasov
Thats correct. I was adviced by Resolume support staff to avoid large canvases, and rather pipe things with layers to different slices
Re: Arena crashes...
Posted: Tue Apr 12, 2016 13:46
by Joris
I'm not sure in what context you got this advice, but loading a 6000x3000 clip 7 times in a 1920x1080 comp is less efficient than loading a single clip of 6000x3000 once in a 6000x3000 comp. If your content is 6000x3000, the texture that has to be processed is also still 6000x3000, so you're not avoiding large canvases this way.
There was a thread recently where Oaktown actually benchmarked the different approaches:
viewtopic.php?f=12&t=13095
I wouldn't be surprised if using a single clip also solves your low memory crashes.
Re: Arena crashes...
Posted: Tue Apr 12, 2016 15:20
by karamasov
Thanks for the feedback,
I tried making a new comp w. one layer 6000x3000 and slice stuff up that way.
Same problem with low memory warning.
File is encoded to DXV3 on a mac, btw.
No fx, disabled global rendering. Fps @ 59/60 steady
Re: Arena crashes...
Posted: Tue Apr 12, 2016 16:13
by Joris
Hmmm. I just tried to recreate your setup, and when I load a single 6000x3000 file, in a 6000x3000 comp, and create two Virtual Screens at 2560x1440 each, my memory usage is 1.8GB. It's high, but you're pushing a lot of pixels around.
What's your memory usage with this setup?
Re: Arena crashes...
Posted: Tue Apr 12, 2016 19:12
by karamasov
I´ll have a look at the system tomorrow, and look at memory usage. Thanks for testing!
Re: Arena crashes...
Posted: Fri Apr 15, 2016 10:45
by karamasov
Changed the comp and content to 2400x4800 (vertical), with the same (advanced) output at two times 2560x1440.
4 slices to each screen, but Arena starts warning me as soon as I move mesh points back and forth. If I´m too fast with my fingers, i.e. rapid arrow keyboard action, Arena.exe stops working and has to be shut down.
Also, if I hit Cntrl-Shift-A to bring up advanced output, it can crash - If I´m impatient and touch something while advanced output loads.
Memory usage is 2500 MB, CPU usage 2,3%.
Re: Arena crashes...
Posted: Fri Apr 15, 2016 10:47
by Joris
Can you send us your advanced output .xml file at
mail@resolume.com, please?