16bit DMX fixtures and pixel drawing

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Username739266
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16bit DMX fixtures and pixel drawing

Post by Username739266 » Wed Mar 13, 2019 16:37

Many of the RGB/AW lights I work with are 16bit. It'd be great to support these instead of going back to 8bit with less resolution and low output steppiness.

It would also be incredible to have a way of drawing pixels and then applying the patching. Many of the LED ribbon rigs I fall into have totally abstract designs that while doable/patchable are time consuming as is. Mostly just dealing with curves as lines can be quickly made and rotated.

Thanks,

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Zoltán
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Re: 16bit DMX fixtures and pixel drawing

Post by Zoltán » Tue Mar 19, 2019 14:13

Username739266 wrote:
Wed Mar 13, 2019 16:37
Many of the RGB/AW lights I work with are 16bit. It'd be great to support these instead of going back to 8bit with less resolution and low output steppiness.
Could you point us to a few of these, so we can check them out?
It would also be incredible to have a way of drawing pixels and then applying the patching. Many of the LED ribbon rigs I fall into have totally abstract designs that while doable/patchable are time consuming as is. Mostly just dealing with curves as lines can be quickly made and rotated.
Indeed this can be time consuming to set up.
We're looking into how we could make a case like this easy to set up.
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