i'm kinda new to writing FFGL plugins and xcode / visual studio so bare with me.
when writing stuff in juce i can run the app in debug mode in my IDE which makes debugging very easy. But i don't know how to debug an FFGL that way.
In order to debug my current plugin i've created a 'console' project version where i kinda debug my classes because i can cout them. but that's a bit redundant as i constantly have to switch projects just to debug them in a console.
so yea, what's a good method of debugging your FFGL project