Issues with Delay Node Reset Behavior on Fade In Effect in Resolume Wire
Posted: Mon Dec 04, 2023 22:14
Hello Community,
I'm encountering a problem while creating a delayed Fade In effect in Resolume Wire. The goal is for the Fade In to start after a set delay time. Everything functions as expected without the Delay Node, but as soon as I incorporate the Delay Node, unexpected behaviors arise.
I've inserted the Delay Node between the Transport Play Node and the Timeline Node to control the delay. My patch works fine until I switch columns in Resolume Arena and reactivate the effect. Instead of restarting the Fade In from the beginning, there is a brief moment of full-screen flashing. It seems that the Delay Node isn't being properly reset, which leads to this unwanted flash when the effect is reactivated.
I've also experimented with configurations where the 'Play' output of the Transport Play Node is connected not only directly to the 'Play' of the Timeline Node but also to the 'Repeat' function of the Timeline Node to see if it would improve the reset behavior. Unfortunately, this was to no avail.
Here is a detailed breakdown of my setup:
Transport Play Node: Controls playback.
Float In Node: Accepts the delay time input.
Delay Node: Applied to delay the signal.
Timeline Node: Responsible for controlling the animation over a set period.
Fader Node: Adjusts the signal's intensity for the fade effect.
Texture Out Node: Serves as the endpoint for visual output.
Rectangle Node: Defines the visual element to be faded.
Shape Render Node: Converts the rectangle into a visual texture.
Color In Node: Determines the color of the rectangle.
Has anyone had similar issues or knows a solution to correctly reset the Delay Node so that the Fade In effect starts from scratch with each activation without the flashing?
I'm open to all suggestions and thank you in advance for your support!
I'm encountering a problem while creating a delayed Fade In effect in Resolume Wire. The goal is for the Fade In to start after a set delay time. Everything functions as expected without the Delay Node, but as soon as I incorporate the Delay Node, unexpected behaviors arise.
I've inserted the Delay Node between the Transport Play Node and the Timeline Node to control the delay. My patch works fine until I switch columns in Resolume Arena and reactivate the effect. Instead of restarting the Fade In from the beginning, there is a brief moment of full-screen flashing. It seems that the Delay Node isn't being properly reset, which leads to this unwanted flash when the effect is reactivated.
I've also experimented with configurations where the 'Play' output of the Transport Play Node is connected not only directly to the 'Play' of the Timeline Node but also to the 'Repeat' function of the Timeline Node to see if it would improve the reset behavior. Unfortunately, this was to no avail.
Here is a detailed breakdown of my setup:
Transport Play Node: Controls playback.
Float In Node: Accepts the delay time input.
Delay Node: Applied to delay the signal.
Timeline Node: Responsible for controlling the animation over a set period.
Fader Node: Adjusts the signal's intensity for the fade effect.
Texture Out Node: Serves as the endpoint for visual output.
Rectangle Node: Defines the visual element to be faded.
Shape Render Node: Converts the rectangle into a visual texture.
Color In Node: Determines the color of the rectangle.
Has anyone had similar issues or knows a solution to correctly reset the Delay Node so that the Fade In effect starts from scratch with each activation without the flashing?
I'm open to all suggestions and thank you in advance for your support!