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Dancing Line Patch
Posted: Wed Sep 11, 2024 03:21
by moldybeats
This is a pretty simple line that dances around in response to the FFT. It's part of a bigger thing I'm working on that I decided to break off into its own patch, but I like some of the effects I can get running multiple instances layered over top of eachother. Thought someone might find it useful.
Re: Dancing Line Patch
Posted: Thu Sep 12, 2024 09:57
by Christoph
Nice one, thanks for sharing!
Re: Dancing Line Patch
Posted: Thu Sep 12, 2024 13:14
by tijnisfijn
yes thx... very nice...

- speakers.gif (47.11 KiB) Viewed 29852 times
Re: Dancing Line Patch
Posted: Mon Sep 23, 2024 19:28
by moldybeats
In the interest of improving this patch, I was wondering if anyone knew a way to clean up the "LineSegmentPos" section in the middle. Right now it reads 11 samples from the FFT and uses those to generate Y-coordinates for 11 "anchor points", then it generates hundreds of Y-coordinates between each anchor point on a curve. To do this, I'm using 1 Map node per pair of anchor points: ie. map a curve from anchor point 0 to anchor point 1, map a curve from anchor point 1 to anchor point 2, etc.
Is there a better way to do this that doesn't involve a fixed number of Map nodes? In my mind this would be something like a node that takes in a collection and outputs a larger collection, which is generated by interpolating between values in the original collection using some function. Or maybe I'm way off.
If anyone has any suggestions, let me know. Removing the fixed number of Map nodes would make it much easier to test with different numbers of anchor points.
Re: Dancing Line Patch
Posted: Sat Dec 28, 2024 00:09
by bennoH.
moldybeats wrote: Wed Sep 11, 2024 03:21
This is a pretty simple line that dances around in response to the FFT. It's part of a bigger thing I'm working on that I decided to break off into its own patch, but I like some of the effects I can get running multiple instances layered over top of eachother. Thought someone might find it useful.
LineDancer1Screenshot.png
Thank you mutch for sharing it, I DL & testing it, but the pict looks cool
With best gretings from Switzerland by bennoH.
Re: Dancing Line Patch
Posted: Thu Jan 30, 2025 05:40
by jimib007
Hi,
It didn't work for me in Wire or Arena (after compiling) other FFT reactive things work fine in Arena.
Am I doing something wrong in wire? > Version 7.22.3
JIM
Re: Dancing Line Patch
Posted: Thu Jan 30, 2025 11:35
by Christoph
In Wire this currently won't show any movement because there is no audio input.
In Arena you have to select the correct FFT source in the clip-panel, if you select 'Composition' there needs to be some audio playing in your composition, for 'Local' there needs to be an audio clip on your clip with that patch and for 'External' you need to have an external audio FFT source set up in the audio preferences.

- Screenshot 2025-01-30 113350.png (14.16 KiB) Viewed 18019 times
Re: Dancing Line Patch
Posted: Sun Feb 02, 2025 19:37
by jimib007
It seems that I compiled it as an effect, and it worked fine when compiled as source