Multi view Patch
Posted: Fri Feb 07, 2025 19:40
Hi everybody,
A spur of the moment patch, Multiview!
I used the frame buffer that was posted a wile a go, and smeart it over a grid, and multiview was born
To minimise vram usage the source texture gets resize according to the grid size. So a bigger grid, lowers the vram usage. With a big buffer and small grid, this patch will eat your vram.
There is still something wrong with the scaling, when i fixed i will share it.
Or if you fix it, please share it.
A spur of the moment patch, Multiview!
I used the frame buffer that was posted a wile a go, and smeart it over a grid, and multiview was born
To minimise vram usage the source texture gets resize according to the grid size. So a bigger grid, lowers the vram usage. With a big buffer and small grid, this patch will eat your vram.
There is still something wrong with the scaling, when i fixed i will share it.
Or if you fix it, please share it.