Random seed, that is different in each instance of a patch
Posted: Tue Aug 19, 2025 12:55
I have a patch where I am using 4 random nodes with different seeds, but in arena I am running multiple on different layers, all triggered at the same time, and I'd like each to have a different random seed in each random node in each instance. They are beat triggered and so are all in sync with each other. Is there anyway to randomise the seed per fx instance?
A solution is to add a seed parameter, and then multiply that by a different number for each random node, and then set it per fx in arena, but it would be nice to loose the parameter somehow
A solution is to add a seed parameter, and then multiply that by a different number for each random node, and then set it per fx in arena, but it would be nice to loose the parameter somehow