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Generative Content

Posted: Wed Aug 04, 2010 17:03
by craftycurate
Being a Windows user, I can't use Quartz Composer to create generative content.

Are there any technologies for Windows that might do something similar within Resolume? I have recently got hold of Flash CS5 but haven't set about learning it yet.

Thanks
Richard

Re: Generative Content

Posted: Wed Aug 04, 2010 18:15
by Tschoepler
MAX/MSP, PureData, Processing, VVVV, openFramework, …

Re: Generative Content

Posted: Fri Aug 06, 2010 02:34
by craftycurate
But none of these work within Resolume at the moment, as QC does?

Re: Generative Content

Posted: Fri Aug 06, 2010 07:31
by gpvillamil
Try the Mother library for Processing?

http://www.onar3d.com/mother/

I haven't quite got my head around it, but apparently it includes a library called Foetus that lets a Processing sketch send its render context to another application.

Or you could use ManyCam to capture the output from a program, and sent it to Resolume as if it were a webcam input.

Re: Generative Content

Posted: Fri Aug 06, 2010 09:09
by Tschoepler
gpvillamil wrote:Try the Mother library for Processing?

http://www.onar3d.com/mother/

I haven't quite got my head around it, but apparently it includes a library called Foetus that lets a Processing sketch send its render context to another application.

Or you could use ManyCam to capture the output from a program, and sent it to Resolume as if it were a webcam input.
@craftycurate: sorry, I overlooked the "within Resolume".
@foetus: sounds interessssting : )
@ManyCam: so it served your request? ;)

Re: Generative Content

Posted: Tue Jan 11, 2011 05:38
by gpvillamil
I'm bouncing this old thread back to life...

I've been doing some experiments with very simple geometric elements drawn as PNGs, animated for scale, position, etc using BPM sync, and then cuing them up randomly using my CoPilot Max patch. Works *really* well.

Re: Generative Content

Posted: Wed Jan 12, 2011 12:08
by Joris
I've been doing some experiments with very simple geometric elements drawn as PNGs, animated for scale, position, etc using BPM sync, and then cuing them up randomly using my CoPilot Max patch. Works *really* well.
Would love to see some video of this, Gpvillamil!

Re: Generative Content

Posted: Fri Jan 14, 2011 06:25
by gpvillamil
Check out these:

http://vimeo.com/18790265 and http://vimeo.com/18790498

Took me about 10 minutes each to set up, from scratch. I only used two source files, a ring and a circle. The second one is a little crazy busy. Both are designed for projection in a dome.

With CoPilot running, you can just manipulate the opacity of each layer to make things more or less crazy.

You can switch off Copilot when you find a pattern you like, VJ manually for a bit, and then restart it - it will always restart on the beat, since it syncs to the Resolume beat clock.

Another trick - I define the number of clips per layer in CoPilot to be one or more than the real number of clips, that way occasionally a blank clip will be triggered, turning off that layer. Gives a lot more variety.
goto10 wrote:
I've been doing some experiments with very simple geometric elements drawn as PNGs, animated for scale, position, etc using BPM sync, and then cuing them up randomly using my CoPilot Max patch. Works *really* well.
Would love to see some video of this, Gpvillamil!

Re: Generative Content

Posted: Mon Jan 17, 2011 17:53
by Joris
Cool stuff indeed. Maybe we should make a competition out of this, who can squeeze the most out of two still image files ;-)

Re: Generative Content

Posted: Thu Jan 27, 2011 10:00
by KILL! CLUB
I've been working the png files hard too,
found max size to work with is about 3k.
Great for zooming right in.
What we need is a plugin for 2 or 3 different speeds within
one scale animation so it zooms in then slows then superslow,
and reverse. Full HD 6 layers 60 fps. Win.