Wire

Introduction

New Wire! Read all about it!

User Interface

A quick overview of the Wire interface to get you started ASAP

Node Anatomy

What are nodes? How do I make them? Can I eat them?

Data Types

Booleans, Floats, Integers, Strings and Triggers

Arena/Avenue & Wire Integration

Combining Wire and Arena/Avenue into your own personal Megazord

Data Flow

Flow, Flow, Flow your Patch

Shapes

A Trapezoid walks into a bar....

Instancing

Learn how to use collections like the boss you are.

Transport Nodes

Patching on the beat

Installing

Let's get started

Randomness

If you like to gamble, I tell you I'm your man.

Fractal Noise

Bring the noise!

Feedback & Delay

The wheel of the bus go round and round and round and round

Patch Compiling

Compile your your masterpiece into just one file before you share or sell it.

Wire Video Exporter

What once started as a patch, now becomes a full clip

Slices

Upgrade your projection mapping game with Wire.

MIDI

Take your MIDI-game to the next level with Wire's Midi-in and Midi-out nodes.

OSC

Wire + Arena + OSC? They might as well just give you the launch codes straight away.

FFT

Make your patches go boom! boom! on the beat.

Syphon and Spout

Transmit your visuals.

ISF

Interactive Shader Format

Fast Patching

Speed up your turbo