Search found 1199 matches
- Tue May 03, 2022 09:26
- Forum: New Features
- Topic: Improve Random Autopilot Algorithm
- Replies: 12
- Views: 17335
Re: Improve Random Autopilot Algorithm
We made an improvement on the random algorithm in 7.11. The original random method was a bit biased, we now moved over to a more modern implementation.
- Tue May 03, 2022 09:22
- Forum: New Features
- Topic: Resolume WIRE Node request: User-selectable input layer
- Replies: 3
- Views: 3987
Re: Resolume WIRE Node request: User-selectable input layer
Having more control on which inputs an effect/mixer takes is on our wish list as well. Having some routing options for the Texture In nodes can be very powerful.
With it being a mixer I only get one slider for controlling parameters
This is not correct, if you look at the Layer properties panel ...
With it being a mixer I only get one slider for controlling parameters
This is not correct, if you look at the Layer properties panel ...
- Tue Apr 05, 2022 14:37
- Forum: General Chat
- Topic: Simple Tile Mirror Plugin
- Replies: 38
- Views: 67883
Re: Simple Tile Mirror Plugin
Can you explain what the Tile Mirror does exactly or what you miss in the already present Tile effect @AllenEllis. I'm sure we can build something in Wire what suits your needs.
- Thu Mar 24, 2022 20:53
- Forum: New Features
- Topic: Wire: Ability to "tie" some parameters and dedicated Scale node
- Replies: 4
- Views: 3984
Re: Wire: Ability to "tie" some parameters and dedicated Scale node
We just fixed an issue which allows you to use the shift key while dragging the values in a float2, float3 or float4 view to set them all to same value in one go. We are also looking into using the shift+enter key combination when editing a value to apply to all fields of the float2, float3...
Is ...
Is ...
- Mon Mar 21, 2022 21:11
- Forum: Problems? Bugs? Solutions!
- Topic: Trigger a clip from a web interface
- Replies: 1
- Views: 1775
Re: Trigger a clip from a web interface
Check the live documentation. If you have Arena running and the Webserver enabled you should be able to test this from here.
https://resolume.com/docs/restapi/
The '/composition/layers/{layer-index}/clips/{clip-index}/connect' command is the one i think you are looking for.
https://resolume.com/docs/restapi/
The '/composition/layers/{layer-index}/clips/{clip-index}/connect' command is the one i think you are looking for.
- Mon Mar 07, 2022 20:43
- Forum: General Chat
- Topic: Wire share: RebelYourself Set1 V002 - Source
- Replies: 10
- Views: 12727
Re: Wire share: RebelYourself Set1 V002 - Source
ah damn... this was an relic. I've needed every line to be in a different color while building the
pyramid, so I can keep track of what I am doing. I'll change that.
You can also send in an array of colors to one Shape Render node, array size does not need to match, you can provide 2 colors and ...
pyramid, so I can keep track of what I am doing. I'll change that.
You can also send in an array of colors to one Shape Render node, array size does not need to match, you can provide 2 colors and ...
- Mon Mar 07, 2022 12:21
- Forum: General Chat
- Topic: Wire share: RebelYourself Set1 V002 - Source
- Replies: 10
- Views: 12727
Re: Wire share: RebelYourself Set1 V002 - Source
Hi Arvol,
Could we also get those dividers to be collapsible like the internal Arena FX like Meta Shape, etc. That way we can have UI "sections" and if users don't want to use that section they can collapse it (having an option to default collapsed would be great too) <3
Yes that is what I meant ...
Could we also get those dividers to be collapsible like the internal Arena FX like Meta Shape, etc. That way we can have UI "sections" and if users don't want to use that section they can collapse it (having an option to default collapsed would be great too) <3
Yes that is what I meant ...
- Sun Mar 06, 2022 21:00
- Forum: General Chat
- Topic: Wire share: RebelYourself Set1 V002 - Source
- Replies: 10
- Views: 12727
Re: Wire share: RebelYourself Set1 V002 - Source
Also i see quite a few Fader nodes, most of the time they just control the opacity.
Each fader node means an extra render pass, so best to combine them when possible or just set the opacity of the corresponding input in the video mixer. This will save quite quite a few render passes, moreover when ...
Each fader node means an extra render pass, so best to combine them when possible or just set the opacity of the corresponding input in the video mixer. This will save quite quite a few render passes, moreover when ...
- Sun Mar 06, 2022 19:11
- Forum: General Chat
- Topic: Wire share: RebelYourself Set1 V002 - Source
- Replies: 10
- Views: 12727
Re: Wire share: RebelYourself Set1 V002 - Source
Hi Cosmowe,
Nice patch you made! Like it.
We are looking into offering a way to add a divider to the parameters and also a way to group them. So that is definitely on our roadmap.
Regarding your patch. One obvious optimisation i see is the way you render the 3d pyramid, you render all the lines ...
Nice patch you made! Like it.
We are looking into offering a way to add a divider to the parameters and also a way to group them. So that is definitely on our roadmap.
Regarding your patch. One obvious optimisation i see is the way you render the 3d pyramid, you render all the lines ...
- Thu Feb 24, 2022 20:13
- Forum: New Features
- Topic: Wire: Convenient new node for tracking between two values with ease-in/ease-out (quad-in/quad-out, exp-in/exp-out)
- Replies: 1
- Views: 6127
Re: Wire: Convenient new node for tracking between two values with ease-in/ease-out (quad-in/quad-out, exp-in/exp-out)
Try using the Curve node, it has all the curves build in that we offer in the Envelope editor of Arena.
Metronome->Random->Smooth->Curve
Metronome->Random->Smooth->Curve