A VJ's Guide to Copyright
So you have downloaded a clip from YouTube, ripped a VHS tape, or recorded yourself messing up in the first stage Mario Bros.
Now you are thinking, "Can I use this in my VJ set?"
This is a question I see pop up regularly during workshops, in online forums, and during post-gig beers.
So I wrote this post to help you understand what you can and cannot legally use in your VJ work.
My goal is to make all VJ's who read this more confident when dealing with this situation.
I will explain your rights as an artist, but also the rights of others.
Disclaimer: This post is not legal advice. The muppet who wrote it went to art school and is not a lawyer. We can’t and won't guarantee that following this advice will keep you out of trouble. If you're doing something high-profile, commercial, or risky, get a real lawyer.
So what is copyright?
Copyright protects creative works: videos, music, photos, books, games, etc.
If someone made it, they probably own the copyright.
You can’t use it without permission unless an exception applies (we’ll get to that).
But, you might also have heard of the term ‘Trademark’, what's up with that?
Trademarks protect brands and identities.
Think of logos, names, characters, and anything that helps a company sell stuff.
Mickey Mouse, the word "Nintendo", or the yellow Pac-Man shape, those are trademarks.
Even if the video is old and in the public domain, the character might still be trademarked.
In short, copyright applies to the video while a trademark is a brand or character that might appear in the video.
Before we get to the nitty gritty of it, I want to get my inner Adam Savage out and bust some myths I hear all the time from VJ's I talk to.
I hear VJ’s using content which they don't own the rights to say stuff like: “It's fine because I'm not making any money of it”, “It's only a short clip so it doesn't count”, “I don't live in the USA/EU, so I am immune”, “I found it on the internet, so it must be free” and my personal favourite: “It's fair use bro, fair use!”
All of these assumptions are wrong.
Copyright applies even if you're not making money and applies everywhere.
If it's copyrighted, you need permission, no matter how you found it or what you do with it.
We'll talk about fair use in the next section, but spoiler alert: it doesn't protect you.
If I would have gotten a $ for each time I heard this argument, I could buy a content pack.
Fair use is a legal exception that lets people use copyrighted stuff without permission, but it applies to things like education, parody, and news. More importantly: It does not cover live performances!
Remixing or layering the footage doesn’t automatically make it fair use and you are not funny enough for a parody, so in short: don’t rely on fair use to cover your ass. It won’t.
Next we'll look at some examples of footage and the legal status of it.
Good new Garry here: Yes you can use public domain movies!
Public domain means the copyright has expired or was never claimed.
When used as VJ footage it is generally safe to use, remix, and perform.
But be careful about what you use.
Just because it’s on archive.org doesn’t mean it’s public domain.
Additionally: characters and brands (like Betty Boop or Superman) that are in public domain videos but are still trademarked. See 'Copyright & Trademark'.
When using movies from the public domain, always aim to get the originals.
Some HD-remaster, recolors and re-releases might still hold copyright, so make sure to check that.
Night of the Living Dead (1968) is in the public domain
Since the dawn of the internet, we have seen a surge in Creative Commons(CC) licensing.
Creative Commons is a type of license that lets people share their work under certain conditions.
Some CC licenses let you use the footage for anything, some only for non-commercial work.
For you as a VJ, this means you have to RTFM, or more accurately: RTFCCL.
You have to follow the rules of the license.
Some require you to give credit (called attribution), others don’t allow remixing and some don’t allow commercial use.
AI tools like Midjourney, DALL·E, Firefly, and others can generate stunning visuals and I see more and more VJs incorporating them into their sets.
The copyright status of AI art is a legal mess.
In many countries, AI-generated content isn’t protected by copyright, because it wasn't made by a human.
Additionally, some AI tools are trained on copyrighted material, so the output might unintentionally infringe on someone else’s rights.
Example: If you prompt an AI to generate “a cartoon plumber in red overalls”, you might get something very close to Mario. Even if you didn’t mean to, using that in your set could still be risky.
So, how to safely use AI generated content?
Firstly, generate it yourself and use tools with clear license terms.
Secondly, avoid prompts that copy or imitate famous intellectual properties or real people.
AI is a powerful tool, but treat it like sampling.
If it sounds or looks like something famous, assume it's not safe.
Resolume HQ by ChatGPT
This is what got me inspired to write this blogpost.
I thought it would be cool to record some old NES games for my next gig, but then I got thinking about whether that is actually legal to do.
No.
Gameplay footage is considered a derivative work because the visuals, music, characters, and environments are all copyrighted by the game publisher. So even though you created the screen recording, the underlying assets belong to the rights holder.
Note that abandonware is not an exception to this rule.
The copyright still exists, even if the company went bankrupt or doesn’t care.
Same with VHS rips, old DVDs, or weird clips from YouTube.
Don’t assume that because it is old, that it is free.
These sources can sometimes be freely used, but not always.
Public broadcasters like CNN or BBC still own their content.
Additionally, simply because a media outlet is publicly funded doesn’t mean you can use their footage. Other government content might be in the public domain (a lot of the NASA stuff is!)
Archival footage is a literal goldmine for VJs.
You can find archives online or even go to your local library or historical society.
But you still need to check the license or rights info or ask permission if it’s not clearly labeled as public domain or Creative Commons.
There is one big catch to consider: many archives contain home movies or real people, and even if the footage is old, those people may still have privacy or image rights. Which are separate from copyrights.
Some wicked sexy dance footage I got from my local archive
So how do you get permission to use copyrighted content?
A short, respectful email works wonders!
Say who you are, what footage you want to use, where it will be shown, and whether you’re being paid. Explaining the context in which you will perform, will generally help the rights-holder to feel safe in giving you permission.
Keep it short and clear.
Most indie creators, archives, and government institutions will say yes, especially for artistic use.
Save the email. That’s your proof.
And that about wraps it up!
Get wild and get creative, but use content with a clear license.
Don’t rely on remixing or glitching to make it legal, it won't.
You don’t need to pirate Disney clips to make a killer set.
There’s a whole world of amazing footage out there that you can legally use.
Know your rights.
Respect others'.
Make sick visuals that go flashy-flashy boom-boom and have fun while doing it!
Now you are thinking, "Can I use this in my VJ set?"
This is a question I see pop up regularly during workshops, in online forums, and during post-gig beers.
So I wrote this post to help you understand what you can and cannot legally use in your VJ work.
My goal is to make all VJ's who read this more confident when dealing with this situation.
I will explain your rights as an artist, but also the rights of others.
Disclaimer: This post is not legal advice. The muppet who wrote it went to art school and is not a lawyer. We can’t and won't guarantee that following this advice will keep you out of trouble. If you're doing something high-profile, commercial, or risky, get a real lawyer.
Copyright & Trademark
So what is copyright?
Copyright protects creative works: videos, music, photos, books, games, etc.
If someone made it, they probably own the copyright.
You can’t use it without permission unless an exception applies (we’ll get to that).
But, you might also have heard of the term ‘Trademark’, what's up with that?
Trademarks protect brands and identities.
Think of logos, names, characters, and anything that helps a company sell stuff.
Mickey Mouse, the word "Nintendo", or the yellow Pac-Man shape, those are trademarks.
Even if the video is old and in the public domain, the character might still be trademarked.
In short, copyright applies to the video while a trademark is a brand or character that might appear in the video.
Mythbusting
Before we get to the nitty gritty of it, I want to get my inner Adam Savage out and bust some myths I hear all the time from VJ's I talk to.
I hear VJ’s using content which they don't own the rights to say stuff like: “It's fine because I'm not making any money of it”, “It's only a short clip so it doesn't count”, “I don't live in the USA/EU, so I am immune”, “I found it on the internet, so it must be free” and my personal favourite: “It's fair use bro, fair use!”
All of these assumptions are wrong.
Copyright applies even if you're not making money and applies everywhere.
If it's copyrighted, you need permission, no matter how you found it or what you do with it.
We'll talk about fair use in the next section, but spoiler alert: it doesn't protect you.
Fair Use
If I would have gotten a $ for each time I heard this argument, I could buy a content pack.
Fair use is a legal exception that lets people use copyrighted stuff without permission, but it applies to things like education, parody, and news. More importantly: It does not cover live performances!
Remixing or layering the footage doesn’t automatically make it fair use and you are not funny enough for a parody, so in short: don’t rely on fair use to cover your ass. It won’t.
Next we'll look at some examples of footage and the legal status of it.
Public Domain Footage
Good new Garry here: Yes you can use public domain movies!
Public domain means the copyright has expired or was never claimed.
When used as VJ footage it is generally safe to use, remix, and perform.
But be careful about what you use.
Just because it’s on archive.org doesn’t mean it’s public domain.
Additionally: characters and brands (like Betty Boop or Superman) that are in public domain videos but are still trademarked. See 'Copyright & Trademark'.
When using movies from the public domain, always aim to get the originals.
Some HD-remaster, recolors and re-releases might still hold copyright, so make sure to check that.
Night of the Living Dead (1968) is in the public domain
Creative Commons
Since the dawn of the internet, we have seen a surge in Creative Commons(CC) licensing.
Creative Commons is a type of license that lets people share their work under certain conditions.
Some CC licenses let you use the footage for anything, some only for non-commercial work.
For you as a VJ, this means you have to RTFM, or more accurately: RTFCCL.
You have to follow the rules of the license.
Some require you to give credit (called attribution), others don’t allow remixing and some don’t allow commercial use.
AI Generated Content
AI tools like Midjourney, DALL·E, Firefly, and others can generate stunning visuals and I see more and more VJs incorporating them into their sets.
The copyright status of AI art is a legal mess.
In many countries, AI-generated content isn’t protected by copyright, because it wasn't made by a human.
Additionally, some AI tools are trained on copyrighted material, so the output might unintentionally infringe on someone else’s rights.
Example: If you prompt an AI to generate “a cartoon plumber in red overalls”, you might get something very close to Mario. Even if you didn’t mean to, using that in your set could still be risky.
So, how to safely use AI generated content?
Firstly, generate it yourself and use tools with clear license terms.
Secondly, avoid prompts that copy or imitate famous intellectual properties or real people.
AI is a powerful tool, but treat it like sampling.
If it sounds or looks like something famous, assume it's not safe.
Resolume HQ by ChatGPT
Game Footage
This is what got me inspired to write this blogpost.
I thought it would be cool to record some old NES games for my next gig, but then I got thinking about whether that is actually legal to do.
No.
Gameplay footage is considered a derivative work because the visuals, music, characters, and environments are all copyrighted by the game publisher. So even though you created the screen recording, the underlying assets belong to the rights holder.
Note that abandonware is not an exception to this rule.
The copyright still exists, even if the company went bankrupt or doesn’t care.
Same with VHS rips, old DVDs, or weird clips from YouTube.
Don’t assume that because it is old, that it is free.
News Footage
These sources can sometimes be freely used, but not always.
Public broadcasters like CNN or BBC still own their content.
Additionally, simply because a media outlet is publicly funded doesn’t mean you can use their footage. Other government content might be in the public domain (a lot of the NASA stuff is!)
Archival Footage
Archival footage is a literal goldmine for VJs.
You can find archives online or even go to your local library or historical society.
But you still need to check the license or rights info or ask permission if it’s not clearly labeled as public domain or Creative Commons.
There is one big catch to consider: many archives contain home movies or real people, and even if the footage is old, those people may still have privacy or image rights. Which are separate from copyrights.
Some wicked sexy dance footage I got from my local archive
Permission
So how do you get permission to use copyrighted content?
A short, respectful email works wonders!
Say who you are, what footage you want to use, where it will be shown, and whether you’re being paid. Explaining the context in which you will perform, will generally help the rights-holder to feel safe in giving you permission.
Keep it short and clear.
Most indie creators, archives, and government institutions will say yes, especially for artistic use.
Save the email. That’s your proof.
Conclusion
And that about wraps it up!
Get wild and get creative, but use content with a clear license.
Don’t rely on remixing or glitching to make it legal, it won't.
You don’t need to pirate Disney clips to make a killer set.
There’s a whole world of amazing footage out there that you can legally use.
Know your rights.
Respect others'.
Make sick visuals that go flashy-flashy boom-boom and have fun while doing it!
Resolume Blog
This blog is about Resolume, VJ-ing and the inspiring things the Resolume users make. Do you have something interesting to show the community? Send in your work!
Highlights
Resolume 7.23 Release 🚀 Parameter Animation Presets 🧨 Performance Improvements 🏎️ New and Improved Wire Nodes
Parameter Animation Presets
Creating an animation on a parameter often requires the right animation mode (timeline, BPM, FFT, etc.) and the use of an envelope. You can now store the labour of your pointing and clicking into a preset and quickly apply it to parameters all over your composition. We have included a few that are handy for most people, but you can create your own and save a lot of time by just applying the preset instead of re-creating the same animation every time.
Performance Improvements
In this release, we focused mostly on improving the performance of Arena & Avenue on Windows. It starts with launching Arena & Avenue, which is now much faster so you can get to work quickly. And when you're done, closing is also faster — handy when the jet is waiting to fly you to your next gig. You'll find that adding clips, groups, and layers, as well as switching decks, is also faster — especially in compositions that already contain a lot of clips and layers. Optimizing and making things faster is fun and addictive so we're currently working on even more improvements for the next release...
Nvidia Profile Removed
During installation we used to install an Nvidia profile for Arena & Avenue but we are not doing this by default anymore. There is now an option in the Preferences to enable the Nvidia profile should you need it.
Test Card Source Generator
You can always show the Resolume test card via the Output menu or by pressing SHIFT + CONTROL + L. But sometimes it's just handier to put it in a clip, now you can and you'll find the test card generator on the Sources panel.
Transform Anchor Point Now Also Applies to Scale
The Transform node in Wire always had an Anchor Point, but it only applied to the center of rotation. Now, this Anchor Point will also be taken into account when applying scale. This is handy, for instance, when making a bar chart where all bars need to be aligned to the bottom. We know how much VJs like bars, so we're sure everyone will love this feature.
New and Improved Nodes
With the Count node, you can count the number of occurrences in a list of instances. So if you feed it “Aussie Aussie Aussie” and search for “Aussie” it will return 3. This is not limited to strings — it's smart enough to also count floats, integers, bools, and colors.
The Replace Inf node lets you replace all occurrences of inf with a value, similar to the Replace NaN node.
The Anchor Point node has been upgraded to not only take Geometry 2D, Slice, and Box2D, but also Textures.
Instantiated Instantiated Instantiated
Try saying that 10 times in a row for a good tongue-twister. Just like the Shape Render and Text Render nodes, the Slice Render and 2D Render nodes can now also output individual instances, so the result is no longer always slammed into one texture.
Avenue & Arena 7.23.0 Fix List
#23397 Replacing an audio file doesn't change the duration
#22952 Parameter duration does not correctly change with in- and output
#16530 Stripping/adding audio from/to clip, resets transport In/out points
#17088 Shortcuts panel can get stuck after exiting Shortcut edit mode if you tried to hide it manually
#20035 Old composition's Layer automation can get applied to new compositions newly created layer
#20476 Audio click when triggering clips with audio with transition time
#21866 Up the supported Windows version of the installer to Windows 10 from Windows 8
#22029 Copy Image broken on Windows
#22038 Disable animation options for format, input and color settings in capture clips
#22401 16bpc Comp Snapshot creates 8bpc image on Windows
#22403 +/- spinner for BPM speed not working as expected
#22450 Avoid slider scrolling when scrolling layers/groups
#22564 Minimal Interface Layout Preset
#22575 Crash copy pasting lumiverses between these presets
#22652 Arena sends OSC colors as float4 not as color
#22712 Smoother video playback when frame rate is fixed in the composition settings
#22809 Memory leak and freeze with disabled Lumiverse
#22902 Updating thumbnail can freeze rendering
#22921 ProRes 4444 not pixel accurate
#23016 Arena startup crashes right after auto update
#23143 Effects dropped to clip playing from another deck should show up in the clip panel
#23239 Shortcut presets should not get updated on disk unless they were touched in Resolume
#23254 Shortcut presets should be sorted in alphabetical order
#23319 Crash on opening this composition trying to read TIFF
#23320 Arena can crash on start trying to load composition with closed decks
Wire 7.23.0 Fix List
#17536 Remember Wire compile user info
#18519 Gradient Node should work instanced
#19296 Box2D widget in the node panel
#21490 Add clockwise/counterclockwise option to Circle Pattern node
#21811 Hide dimensions attribute from split node
#21840 Make Sample Texture faster
#21849 Repeat node does not work correctly when output aspect ratio is different from input aspect ratio
#21991 Pasting patch from 7.7 to latest, the Trigger in doesn't work anymore
#22183 Some fonts throw name error and don't load anymore
#22266 MIDI devices in Wire preferences are automatically re-enabled on restart
#22526 Convert effects to support Channel2d Type
#22594 Consolidating patch should collect patch license file
#22897 Switch switches from signal to event flow when instances change
#23247 Cord going to Nirvana
#23253 Cannot drag parameter or group underneath a group
Avenue & Arena & Wire 7.23.1 Fix List
#23603 Dashboard dials should get current param value set on first param drop
#23654 Help tab showing non-relevant titles
#23655 Show in Explorer reverts unsaved changes in Advanced output
#23648 Bypass on Chromakey and Ripple disables texture output
#23650 Repeat node ignores patch resolution
Avenue, Arena & Wire 7.23.2 Fix List
#23710 Crash adding more text to the string input
#23671 Crash on deck switch with file that went missing
#23670 Always keep transport in/out point positions
#23677 Layer transitions can appear from old composition in the new one
#23807 Number of displays limited to 8 on macSX
Creating an animation on a parameter often requires the right animation mode (timeline, BPM, FFT, etc.) and the use of an envelope. You can now store the labour of your pointing and clicking into a preset and quickly apply it to parameters all over your composition. We have included a few that are handy for most people, but you can create your own and save a lot of time by just applying the preset instead of re-creating the same animation every time.
Performance Improvements
In this release, we focused mostly on improving the performance of Arena & Avenue on Windows. It starts with launching Arena & Avenue, which is now much faster so you can get to work quickly. And when you're done, closing is also faster — handy when the jet is waiting to fly you to your next gig. You'll find that adding clips, groups, and layers, as well as switching decks, is also faster — especially in compositions that already contain a lot of clips and layers. Optimizing and making things faster is fun and addictive so we're currently working on even more improvements for the next release...
Nvidia Profile Removed
During installation we used to install an Nvidia profile for Arena & Avenue but we are not doing this by default anymore. There is now an option in the Preferences to enable the Nvidia profile should you need it.
Test Card Source Generator
You can always show the Resolume test card via the Output menu or by pressing SHIFT + CONTROL + L. But sometimes it's just handier to put it in a clip, now you can and you'll find the test card generator on the Sources panel.
Transform Anchor Point Now Also Applies to Scale
The Transform node in Wire always had an Anchor Point, but it only applied to the center of rotation. Now, this Anchor Point will also be taken into account when applying scale. This is handy, for instance, when making a bar chart where all bars need to be aligned to the bottom. We know how much VJs like bars, so we're sure everyone will love this feature.
New and Improved Nodes
With the Count node, you can count the number of occurrences in a list of instances. So if you feed it “Aussie Aussie Aussie” and search for “Aussie” it will return 3. This is not limited to strings — it's smart enough to also count floats, integers, bools, and colors.
The Replace Inf node lets you replace all occurrences of inf with a value, similar to the Replace NaN node.
The Anchor Point node has been upgraded to not only take Geometry 2D, Slice, and Box2D, but also Textures.
Instantiated Instantiated Instantiated
Try saying that 10 times in a row for a good tongue-twister. Just like the Shape Render and Text Render nodes, the Slice Render and 2D Render nodes can now also output individual instances, so the result is no longer always slammed into one texture.
Avenue & Arena 7.23.0 Fix List
#23397 Replacing an audio file doesn't change the duration
#22952 Parameter duration does not correctly change with in- and output
#16530 Stripping/adding audio from/to clip, resets transport In/out points
#17088 Shortcuts panel can get stuck after exiting Shortcut edit mode if you tried to hide it manually
#20035 Old composition's Layer automation can get applied to new compositions newly created layer
#20476 Audio click when triggering clips with audio with transition time
#21866 Up the supported Windows version of the installer to Windows 10 from Windows 8
#22029 Copy Image broken on Windows
#22038 Disable animation options for format, input and color settings in capture clips
#22401 16bpc Comp Snapshot creates 8bpc image on Windows
#22403 +/- spinner for BPM speed not working as expected
#22450 Avoid slider scrolling when scrolling layers/groups
#22564 Minimal Interface Layout Preset
#22575 Crash copy pasting lumiverses between these presets
#22652 Arena sends OSC colors as float4 not as color
#22712 Smoother video playback when frame rate is fixed in the composition settings
#22809 Memory leak and freeze with disabled Lumiverse
#22902 Updating thumbnail can freeze rendering
#22921 ProRes 4444 not pixel accurate
#23016 Arena startup crashes right after auto update
#23143 Effects dropped to clip playing from another deck should show up in the clip panel
#23239 Shortcut presets should not get updated on disk unless they were touched in Resolume
#23254 Shortcut presets should be sorted in alphabetical order
#23319 Crash on opening this composition trying to read TIFF
#23320 Arena can crash on start trying to load composition with closed decks
Wire 7.23.0 Fix List
#17536 Remember Wire compile user info
#18519 Gradient Node should work instanced
#19296 Box2D widget in the node panel
#21490 Add clockwise/counterclockwise option to Circle Pattern node
#21811 Hide dimensions attribute from split node
#21840 Make Sample Texture faster
#21849 Repeat node does not work correctly when output aspect ratio is different from input aspect ratio
#21991 Pasting patch from 7.7 to latest, the Trigger in doesn't work anymore
#22183 Some fonts throw name error and don't load anymore
#22266 MIDI devices in Wire preferences are automatically re-enabled on restart
#22526 Convert effects to support Channel2d Type
#22594 Consolidating patch should collect patch license file
#22897 Switch switches from signal to event flow when instances change
#23247 Cord going to Nirvana
#23253 Cannot drag parameter or group underneath a group
Avenue & Arena & Wire 7.23.1 Fix List
#23603 Dashboard dials should get current param value set on first param drop
#23654 Help tab showing non-relevant titles
#23655 Show in Explorer reverts unsaved changes in Advanced output
#23648 Bypass on Chromakey and Ripple disables texture output
#23650 Repeat node ignores patch resolution
Avenue, Arena & Wire 7.23.2 Fix List
#23710 Crash adding more text to the string input
#23671 Crash on deck switch with file that went missing
#23670 Always keep transport in/out point positions
#23677 Layer transitions can appear from old composition in the new one
#23807 Number of displays limited to 8 on macSX
New footage! 🏢 🦁 🧚 😏 🛎️ 🗑️
We’re excited to welcome Meta Story and Visual Church to the label, two skilful motion designers whose talent is truly a blessing. Speaking of blessings, GodsVision is upon us.
Whatever is happening behind the scenes in the back of your mind, keep it to yourself, don't start a BossFight. The holiday season has begun, and it’s time to book that Hotel. Meanwhile, Visual Lab returns with StillDerelict, a haunting collection of loops from the ruins of forgotten spaces.
Enjoy!
ConcreteFlow by Meta Story
RoaringGlitch by Visual Church
GodsVision by VersaTale
BossFight by SPYKE.
Hotel by Ghosteam
StillDerelict by VersaTale
Whatever is happening behind the scenes in the back of your mind, keep it to yourself, don't start a BossFight. The holiday season has begun, and it’s time to book that Hotel. Meanwhile, Visual Lab returns with StillDerelict, a haunting collection of loops from the ruins of forgotten spaces.
Enjoy!
ConcreteFlow by Meta Story
RoaringGlitch by Visual Church
GodsVision by VersaTale
BossFight by SPYKE.
Hotel by Ghosteam
StillDerelict by VersaTale
New footage! 💀 🚥 😊
Ethnik4 by Laak is out now, and it includes a full tutorial to guide you through using the loops with finesse. Circuit is a pack of 126 loops blip-blipping in the dark. And Unit44 is bursting with happiness in Smileys3000.
Ethnik4 by Laak
Circuit by MIKVIZ
Smileys3000 by Unit44
Ethnik4 by Laak
Circuit by MIKVIZ
Smileys3000 by Unit44
New footage! 🧲 🌊 📺
Upgrade your diet with Metal Madness, a supplement that hits like a sledgehammer and fixes your heavy metal bloating. FLUX keeps your creativity in fluid motion, while VERTYGO naturally rebalances your pH and sense of space.
Metal Madness by Machina Infinitum
FLUX by Data Ghost
VERTYGO by Sebastian M. Purfürst
Metal Madness by Machina Infinitum
FLUX by Data Ghost
VERTYGO by Sebastian M. Purfürst
New footage! 🎠 🌝 🌀
We're excited to welcome KRATATA to the label! Her first release Sliced Carnival, is playful and trippy like a carnival on LSD. Catmac and Edgar Davey are also back with new versions of their previous releases, like poets who just aren’t done with the topic yet: Abstract Displacement2 and PSYPAGAN2.
SlicedCarnival by KRATATA
AbstractDisplacement2 by Catmac
PyramidOrbs by Edgar Davey
SlicedCarnival by KRATATA
AbstractDisplacement2 by Catmac
PyramidOrbs by Edgar Davey
New footage! 🏭 🧷 🦑 🌀👽 🔊
Loading... A visual symphony of Aehterial beauty, SeekersOfTruth in a post-truth society, electric geometry in bold NEONX2 hues, Artificial intelligence, Mars landings, and productivity-enhancing robots in AIRealms, sweet visuals in Cyberkrill and Industrial, inspired by your grittiest dreams.
Aether by Reckless Collective
SeekersOfTruth by VersaTale
NEONX2 by VibesVJ
Cyberkrill by visualprime
AIRealms by MIKVIZ
Industrial by Mapping Theory
Aether by Reckless Collective
SeekersOfTruth by VersaTale
NEONX2 by VibesVJ
Cyberkrill by visualprime
AIRealms by MIKVIZ
Industrial by Mapping Theory
New footage! ✍️ 🧃 🚀
We're excited to welcome NO SIGNAL to the label! His debut release, ScribblePower, embraces chaos - because, really, who needs a plan? Ghosteam keeps us inside the Boxx, while VJ Galaxy sends beats into orbit with Phonktronaut.
Scribble Power by NO SIGNAL
Boxx by Ghosteam
Phonktronaut by VJ Galaxy
Scribble Power by NO SIGNAL
Boxx by Ghosteam
Phonktronaut by VJ Galaxy
Resolume 7.22 Release | Column Power ❤️ Autopilot Improvements 💥 LUTs 🌈 Wire Resources
Column Power
Resolume 7.22 is giving columns a powerful upgrade. You can now select, move, duplicate, and remove multiple columns. Selecting a column no longer triggers that column; instead, you use the column play button to trigger columns. This way, columns behave much more like clips. These buttons can be set to large or small in the View menu. The column trigger button shows either a play button when that column contains clips or a stop icon when there are no clips in that column, indicating that when you trigger that column, all playing clips will stop. Because columns are more like clips now, columns now also have beat snap settings, just like clips. But not only have columns received an upgrade, you can now drag and drop multiple clips, and it's now very clearly previewed where these clips will be placed when dragging.
Trigger next & previous column buttons now skip empty columns. This is an important change to be aware of when you use this. Now that triggering and selecting columns is the same as clips they also behave consistently so triggering next & previous column now skips empty columns just like empty clips have always been skipped by the autopilot and next & previous buttons. If you want to make a column that displays nothing now it needs to have a transparant or blank clip. You can now easily create a blank by right-clicking a clip and selecting Insert Blank.
Note that the Arena API has been updated accordingly. Now that columns behave similar to clips they will send out their connected state in the same way. Please make sure to update your code according the the API documentation.
Autopilot Improvements
The autopilot jumped, hit a mystery block, and ate all the power-up shrooms!
There is now a new autopilot for columns! On the group and composition panels, you can now set autopilot options for the columns. You can have it jump through columns after a certain time or number of beats, it can look for the longest, shortest, top or bottom clip in the column to advance to the next. Or it can look for clips ending in a certain (master) layer and then progress to the next column. The layer autopilot also has these new timing options, so it can also advance to the next clip after a certain time or number of beats.
These new autopilots allow for powerful and complex show programming.
To make sure you're not getting lost in the automation sea, we've added countdown dials on the clip thumbnails. These dials turn into countdown pies when in BPM sync mode. This way, you can already see which next clip or column is going to be triggered by the autopilot. These pies also replace the bars that were previously used to indicate beat snapping.
Global Clock
The BPM clock can now act as a global clock that can be paused and stopped.
This means that when the clock is paused, all transports, including timeline animations, will be paused.
If you prefer the old behaviour, you can configure it in the Composition menu. Global Transport can be set to BPM Clock and Timeline or BPM Sync only. Your existing compositions will have the Global Transport option set to BPM Clock Only, so it behaves like before. New compositions will, by default, be set to BPM Clock and Timeline. Give this a try; we think this is very powerful to pause (almost) everything with one click. There is now also a stop button on the global transport; this stops and rewinds all timeline and BPM animations and ejects all playing clips.
Hide Speed Sliders
As requested by many of you, we have added an option under the View menu to hide the layer, group, and master speed sliders. Not everyone uses this during their shows, and this way, you're less likely to accidentally change the playback speed of your clips.
LUT's Go!
Resolume Arena, Avenue, and Wire now support LUTs. LUTs are used in the video industry to quickly color grade content.
Resolume Arena and Avenue now ship with a LUT effect, which is used to apply LUTs to your content. Resolume Wire comes with the LUT 3D In, LUT, and LUT 3D Resource nodes, which are used to build your own LUT-based patches. Resolume supports the .cube container for LUTs and is shipped with 10 LUTs for your color grading needs. You'll find these LUTs in Avenue & Arena in the drives dropdown on the file browser.
Video Bumper Blend Mode
Arena and Avenue got a new blend mode called Video Bumper. This blend mode allows you to load a video and use it as a bumper while transitioning to a new clip. This mixer is made using the new resource type in Resolume Wire. Now that were mentioning those new types....
Resource Types
Time to get resourceful with Wire! The new resource types allow you to create patches that load external images, LUTs, and videos. On the Arena/Avenue side, the user can simply drag and drop or load resources into their work.
Additionally, you can add options to your resource input nodes. This allows for easy switching between predefined resources.
Wire QOL Updates
You can now rename and recolour multiple nodes at the same time on the node panel.
Wire now supports navigation through the nodes with arrow keys, allowing you to quickly switch between neighbouring nodes. For the real power users, we've added the option to edit multiple components of Float2, Float3, and Float4 inputs. Hold down the Shift key and drag the input boxes to increase or decrease all components of the Float type.
Wire 7.22.9 Hot Fix
#23393 Wire crashes exporting video
Arena & Avenue 7.22.8 Hot Fix
#23271 Shutdown crashes with some compositions
#23330 Moving layer out of group doesn't update layer view
#23334 Duplicated columns have default thumbnails
Wire 7.22.8 Hot Fix
#23265 Editing ISF loses parameters
Arena & Avenue & Wire 7.22.7 Hot Fix
- #23309 Dongle registration broken on macOS with 7.22.6
Arena & Avenue 7.22.6 Hot Fix
- #23202 Recording on clip trigger does not start if there was already a clip playing in layer
- #23219 OSC Shortcut does not work (initially)
- #23264 Removing last column(s) keeps that column(s) greyed out
- #20744 Recording in h264 not working on macOS
Wire 7.22.6 Hot Fix
- #23225 ISF with still image input crashes Arena
- #23234 Texture In -> Unpack crashes Wire
- #23245 2D render node allows for negative entries - throws errors
- #23247 Cord going to Nirvana
Arena & Avenue 7.22.5 Hot Fix
- 14855 ProRes playback shifts colors a bit
- 18928 Unavailable Clip menu items should show inactive for clip playing from other deck
- 22880 Fixture for amber/white temperature RGB3
- 22943 Trying to add audio effect from preset to composition not working
- 22954 Column play buttons can show wrong state
- 22988 Composition column play icon not green if only clips in groups are playing
- 22965 Empty column MIDI output incorrect
- 23006 Transitions sometimes not executed
- 23064 Don't trigger column 1 with DMX value 0 on connectSpecificColumn
- 23065 Deselect source clip(s) and select new clip(s) after duplicating
- 23123 Select pasted clip(s)
- 23125 Select new column(s) on column duplicate/copy
Wire 7.22.5 Hot Fix
- 22975 Creating a Polar node from a collection of Shape2D Crashes Wire
- 23009 OSC in should reach all active patches
- 23083 Don't show Display output in OSC/Midi Out nodes
Arena & Avenue 7.22.4 Hot Fix
This update further improves handling of compositions with a lot of layers and columns. It uses less memory, loading and closing compositions with a lot of clips is now faster.
- 22673 Inconsistent menu options with multi-selection of clips and empty slots
- 22785 Column play button not always showing when column contains persistent clips
- 22794 Can't drag original clip off from persistent clip
- 22814 Files panel should show video codec too
Arena & Avenue 7.22.3 Hot Fix
- #22702 Composition with a lot of layers and columns can take very long to load and close
- #22713 High memory usage in 7.22
- #22732 MIDI messages can pile up an cause latency with clip transitions
- #22763 BPM-synced clips ignore "Active Layer" Clip Target setting when Beat Snap is enabled
- #22764 Blend Mode Changes for Multiple Clips Don't Apply Properly or Show Parameters
- #22767 AV clips with beat snap can start frozen for some beats
- #22768 Group solo makes composition blackout
- #22690 Transform widget sometimes misbehaves when monitor is undocked from main window
Wire 7.22.3 Hot Fix
- #22766 Texture 2d Channel Causes Monitor Display Issues
Arena & Avenue 7.22.2 Hot Fix List
- #22739 Low framerates with very big compositions on 7.22
- #22716 Arena sometimes crashes with older composition
- #22722 Crash dropping file from Finder to Render panel
- #22723 Midi shortcut feedback / clip trigger state sometimes not sending out deck switch
- #22724 Deck switch should select first column in new deck
- #22743 MIDI controller button does not light up when you drag a file to an empty clip that is midi mapped
- #22703 Autopilot section should be folded by default on clip panel
- #22709 Clip multiselect lost transform effect section delimiter
Wire 7.22.2 Hot Fix List
- #19844 Snapshot functionality does not adhere to node resolution
- #22726 Some patches with resources didn't work in 7.22.
Arena & Avenue 7.22.1 Hot Fix List
- #22695 Clip Transition can cause unresponsive user interface
- #22689 Auto pilot Clip loop not loading correctly
- #22692 Edit parameters from multi-selection not working
- #22691 Scroll layers and clips into view no worky using mouse
- #22693 Clip transport indicator on layers is gone
- #22694 Midi mapping for clips with Selected Layer not working
Arena & Avenue 7.22.0 Fix List
- #6938 ArtNet VSync
- #14453 Mapping the same MIDI CCs multiple times can make Resolume lag a lot
- #17245 Glitch triggering Syphon source
- #17946 Undoing deletion of persistent clip creates layered copies of clip
- #19564 Dashboard dial still linked after removing audio effect
- #20248 Weird behaviour when setting clip to persistent, setting it back to non-persistent, undoing that and then redoing that
- #20305 Param animation to 'Clip position' plays wrong value on clip trigger
- #20927 HSBA param update in FFGL no worky
- #20993 Update AJA SDK
- #21302 Memory leak with Ugreen capture card
- #21599 Crash changing AJA buffer size
- #21817 BlackMagic Decklink output set to SMPTE color format leaks memory
- #21854 Color range setting from capture card not saved with advanced output preset
- #22216 Iphone camera source has the format selection empty
- #21350 REST-API add endpoints to change parameter values by ID
- #21417 REST-API update effect names when renaming
- #21557 REST-API Clear clip through websocket
- #21609 Handling of URL GET params in the API server
- #21376 Recording no worky with japanese paths
- #21503 Group solo doesn't respond properly when layer in group is in transition
- #21506 Group Solo has no "selected Group" midi or keyboard shortcuts
- #21507 Layer Solo has no targets in midi or keyboard shortcuts
- #21596 Grid effect not working properly on vertical aspect
- #21662 Blend mode parameter doesn't apply mixer when changed through midi
- #21890 Original clip drag from overlapping persistent clip is broken
- #21968 Invert stripes not working any more in Stripper effect
- #21974 Slice refiner crashes when switching param settings
- #22004 Arena crashes when you rename a playing Wire patch and rename it back
- #22377 Video plays back with malformed pixels
Wire 7.22.0 Fix List
- #16419 Navigate to other nodes with the arrow keys
- #19941 Crash/ error when trying to add ISF to an example/documentation patch
- #20665 Prores 4444 export broken in Wire
- #20849 Forking a patch should also fork presets
- #21017 Wire mixer with same name overrides defaults setting
- #21560 Random node trigger should not be main inlet but the first inlet so it's more visible
- #21584 Delay node with single channel texture input leaks vram
- #21683 Wire presets aren't upgraded, but they should be
- #21713 ISF orientation in Wire different than on ISF site
- #21744 Start editing a selected comment node by pressing tab
- #21958 Some patches with ISF crash Arena when loading them
- #22346 Static goes black if time is too high
- #22380 Write program change sends Program number to Channel, and vice versa
New footage! 📺 ➗ 🌌
On today's launch menu, we have: Digital Mosaic, a mathematical delight; a VirtualAI headache with a twist; and Recursive Spaceforms, the marvels of the future.
Digital Mosaic by Julius Horsthuis
VirtualAI by SPYKE.
Recursive Spaceforms by Corteks
Digital Mosaic by Julius Horsthuis
VirtualAI by SPYKE.
Recursive Spaceforms by Corteks