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Resolume 7.22 Release | Column Power ❤️ Autopilot Improvements 💥 LUTs 🌈 Wire Resources
Column Power
Resolume 7.22 is giving columns a powerful upgrade. You can now select, move, duplicate, and remove multiple columns. Selecting a column no longer triggers that column; instead, you use the column play button to trigger columns. This way, columns behave much more like clips. These buttons can be set to large or small in the View menu. The column trigger button shows either a play button when that column contains clips or a stop icon when there are no clips in that column, indicating that when you trigger that column, all playing clips will stop. Because columns are more like clips now, columns now also have beat snap settings, just like clips. But not only have columns received an upgrade, you can now drag and drop multiple clips, and it's now very clearly previewed where these clips will be placed when dragging.
Trigger next & previous column buttons now skip empty columns. This is an important change to be aware of when you use this. Now that triggering and selecting columns is the same as clips they also behave consistently so triggering next & previous column now skips empty columns just like empty clips have always been skipped by the autopilot and next & previous buttons. If you want to make a column that displays nothing now it needs to have a transparant or blank clip. You can now easily create a blank by right-clicking a clip and selecting Insert Blank.
Note that the Arena API has been updated accordingly. Now that columns behave similar to clips they will send out their connected state in the same way. Please make sure to update your code according the the API documentation.
Autopilot Improvements
The autopilot jumped, hit a mystery block, and ate all the power-up shrooms!
There is now a new autopilot for columns! On the group and composition panels, you can now set autopilot options for the columns. You can have it jump through columns after a certain time or number of beats, it can look for the longest, shortest, top or bottom clip in the column to advance to the next. Or it can look for clips ending in a certain (master) layer and then progress to the next column. The layer autopilot also has these new timing options, so it can also advance to the next clip after a certain time or number of beats.
These new autopilots allow for powerful and complex show programming.
To make sure you're not getting lost in the automation sea, we've added countdown dials on the clip thumbnails. These dials turn into countdown pies when in BPM sync mode. This way, you can already see which next clip or column is going to be triggered by the autopilot. These pies also replace the bars that were previously used to indicate beat snapping.
Global Clock
The BPM clock can now act as a global clock that can be paused and stopped.
This means that when the clock is paused, all transports, including timeline animations, will be paused.
If you prefer the old behaviour, you can configure it in the Composition menu. Global Transport can be set to BPM Clock and Timeline or BPM Sync only. Your existing compositions will have the Global Transport option set to BPM Clock Only, so it behaves like before. New compositions will, by default, be set to BPM Clock and Timeline. Give this a try; we think this is very powerful to pause (almost) everything with one click. There is now also a stop button on the global transport; this stops and rewinds all timeline and BPM animations and ejects all playing clips.
Hide Speed Sliders
As requested by many of you, we have added an option under the View menu to hide the layer, group, and master speed sliders. Not everyone uses this during their shows, and this way, you're less likely to accidentally change the playback speed of your clips.
LUT's Go!
Resolume Arena, Avenue, and Wire now support LUTs. LUTs are used in the video industry to quickly color grade content.
Resolume Arena and Avenue now ship with a LUT effect, which is used to apply LUTs to your content. Resolume Wire comes with the LUT 3D In, LUT, and LUT 3D Resource nodes, which are used to build your own LUT-based patches. Resolume supports the .cube container for LUTs and is shipped with 10 LUTs for your color grading needs. You'll find these LUTs in Avenue & Arena in the drives dropdown on the file browser.
Video Bumper Blend Mode
Arena and Avenue got a new blend mode called Video Bumper. This blend mode allows you to load a video and use it as a bumper while transitioning to a new clip. This mixer is made using the new resource type in Resolume Wire. Now that were mentioning those new types....
Resource Types
Time to get resourceful with Wire! The new resource types allow you to create patches that load external images, LUTs, and videos. On the Arena/Avenue side, the user can simply drag and drop or load resources into their work.
Additionally, you can add options to your resource input nodes. This allows for easy switching between predefined resources.
Wire QOL Updates
You can now rename and recolour multiple nodes at the same time on the node panel.
Wire now supports navigation through the nodes with arrow keys, allowing you to quickly switch between neighbouring nodes. For the real power users, we've added the option to edit multiple components of Float2, Float3, and Float4 inputs. Hold down the Shift key and drag the input boxes to increase or decrease all components of the Float type.
Arena & Avenue & Wire 7.22.7 Hot Fix
- #23309 Dongle registration broken on macOS with 7.22.6
Arena & Avenue 7.22.6 Hot Fix
- #23202 Recording on clip trigger does not start if there was already a clip playing in layer
- #23219 OSC Shortcut does not work (initially)
- #23264 Removing last column(s) keeps that column(s) greyed out
- #20744 Recording in h264 not working on macOS
Wire 7.22.6 Hot Fix
- #23225 ISF with still image input crashes Arena
- #23234 Texture In -> Unpack crashes Wire
- #23245 2D render node allows for negative entries - throws errors
- #23247 Cord going to Nirvana
Arena & Avenue 7.22.5 Hot Fix
- 14855 ProRes playback shifts colors a bit
- 18928 Unavailable Clip menu items should show inactive for clip playing from other deck
- 22880 Fixture for amber/white temperature RGB3
- 22943 Trying to add audio effect from preset to composition not working
- 22954 Column play buttons can show wrong state
- 22988 Composition column play icon not green if only clips in groups are playing
- 22965 Empty column MIDI output incorrect
- 23006 Transitions sometimes not executed
- 23064 Don't trigger column 1 with DMX value 0 on connectSpecificColumn
- 23065 Deselect source clip(s) and select new clip(s) after duplicating
- 23123 Select pasted clip(s)
- 23125 Select new column(s) on column duplicate/copy
Wire 7.22.5 Hot Fix
- 22975 Creating a Polar node from a collection of Shape2D Crashes Wire
- 23009 OSC in should reach all active patches
- 23083 Don't show Display output in OSC/Midi Out nodes
Arena & Avenue 7.22.4 Hot Fix
This update further improves handling of compositions with a lot of layers and columns. It uses less memory, loading and closing compositions with a lot of clips is now faster.
- 22673 Inconsistent menu options with multi-selection of clips and empty slots
- 22785 Column play button not always showing when column contains persistent clips
- 22794 Can't drag original clip off from persistent clip
- 22814 Files panel should show video codec too
Arena & Avenue 7.22.3 Hot Fix
- #22702 Composition with a lot of layers and columns can take very long to load and close
- #22713 High memory usage in 7.22
- #22732 MIDI messages can pile up an cause latency with clip transitions
- #22763 BPM-synced clips ignore "Active Layer" Clip Target setting when Beat Snap is enabled
- #22764 Blend Mode Changes for Multiple Clips Don't Apply Properly or Show Parameters
- #22767 AV clips with beat snap can start frozen for some beats
- #22768 Group solo makes composition blackout
- #22690 Transform widget sometimes misbehaves when monitor is undocked from main window
Wire 7.22.3 Hot Fix
- #22766 Texture 2d Channel Causes Monitor Display Issues
Arena & Avenue 7.22.2 Hot Fix List
- #22739 Low framerates with very big compositions on 7.22
- #22716 Arena sometimes crashes with older composition
- #22722 Crash dropping file from Finder to Render panel
- #22723 Midi shortcut feedback / clip trigger state sometimes not sending out deck switch
- #22724 Deck switch should select first column in new deck
- #22743 MIDI controller button does not light up when you drag a file to an empty clip that is midi mapped
- #22703 Autopilot section should be folded by default on clip panel
- #22709 Clip multiselect lost transform effect section delimiter
Wire 7.22.2 Hot Fix List
- #19844 Snapshot functionality does not adhere to node resolution
- #22726 Some patches with resources didn't work in 7.22.
Arena & Avenue 7.22.1 Hot Fix List
- #22695 Clip Transition can cause unresponsive user interface
- #22689 Auto pilot Clip loop not loading correctly
- #22692 Edit parameters from multi-selection not working
- #22691 Scroll layers and clips into view no worky using mouse
- #22693 Clip transport indicator on layers is gone
- #22694 Midi mapping for clips with Selected Layer not working
Arena & Avenue 7.22.0 Fix List
- #6938 ArtNet VSync
- #14453 Mapping the same MIDI CCs multiple times can make Resolume lag a lot
- #17245 Glitch triggering Syphon source
- #17946 Undoing deletion of persistent clip creates layered copies of clip
- #19564 Dashboard dial still linked after removing audio effect
- #20248 Weird behaviour when setting clip to persistent, setting it back to non-persistent, undoing that and then redoing that
- #20305 Param animation to 'Clip position' plays wrong value on clip trigger
- #20927 HSBA param update in FFGL no worky
- #20993 Update AJA SDK
- #21302 Memory leak with Ugreen capture card
- #21599 Crash changing AJA buffer size
- #21817 BlackMagic Decklink output set to SMPTE color format leaks memory
- #21854 Color range setting from capture card not saved with advanced output preset
- #22216 Iphone camera source has the format selection empty
- #21350 REST-API add endpoints to change parameter values by ID
- #21417 REST-API update effect names when renaming
- #21557 REST-API Clear clip through websocket
- #21609 Handling of URL GET params in the API server
- #21376 Recording no worky with japanese paths
- #21503 Group solo doesn't respond properly when layer in group is in transition
- #21506 Group Solo has no "selected Group" midi or keyboard shortcuts
- #21507 Layer Solo has no targets in midi or keyboard shortcuts
- #21596 Grid effect not working properly on vertical aspect
- #21662 Blend mode parameter doesn't apply mixer when changed through midi
- #21890 Original clip drag from overlapping persistent clip is broken
- #21968 Invert stripes not working any more in Stripper effect
- #21974 Slice refiner crashes when switching param settings
- #22004 Arena crashes when you rename a playing Wire patch and rename it back
- #22377 Video plays back with malformed pixels
Wire 7.22.0 Fix List
- #16419 Navigate to other nodes with the arrow keys
- #19941 Crash/ error when trying to add ISF to an example/documentation patch
- #20665 Prores 4444 export broken in Wire
- #20849 Forking a patch should also fork presets
- #21017 Wire mixer with same name overrides defaults setting
- #21560 Random node trigger should not be main inlet but the first inlet so it's more visible
- #21584 Delay node with single channel texture input leaks vram
- #21683 Wire presets aren't upgraded, but they should be
- #21713 ISF orientation in Wire different than on ISF site
- #21744 Start editing a selected comment node by pressing tab
- #21958 Some patches with ISF crash Arena when loading them
- #22346 Static goes black if time is too high
- #22380 Write program change sends Program number to Channel, and vice versa
Resolume Blog
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Highlights
Resolume 7.21 Release | Transform Widget & Wire Parameter Grouping
Transform Widget
In Resolume 7.21, we're introducing the transform widget for Arena and Avenue. You can now move, scale, and rotate your content directly in the preview monitor! Additional tools like mirroring, center X/Y, and subdividing your footage can be accessed by right-clicking the widget. This widget allows you to transform either the composition, layer, group, or clip depending on your selection. No more fiddling with a bunch of sliders; just point and click to place your content where you want it.
New Monitor & Video Router Inputs
We have removed the option to show a monitor on the Composition, Group, Layer, and Clip Panel because it was buggy and not used by many people (we think/hope). However, we have replaced it with something better; now you can configure any monitor to show the Selected Group, Layer, or Clip. This way, it’s more flexible, and you can place the monitor for the selected item anywhere you like. The Video Router now also has the option to pipe in the Selected Group, Layer, or Clip. We have yet to come up with a good use case for this, but we’re sure some of you will find it useful.
Input Parameter Grouping
With Wire 7.21, you can now place your parameters in groups on the Dashboard panel. Nice and cozy. Groups will also show as foldable sections in Resolume Arena and Avenue. Patches with a lot of parameters will greatly benefit from the use of groups as you can now categorize them as you see fit.
Combining Cords
Another feature to speed up patching in your big spaghetti patches! You can now drop a cord onto an existing connection to replace (or add to) it. When working in event-flow, you can hold down the ALT key while doing so to combine the cords.
5 New Nodes
Wire gets 5 new nodes with this update: Perlin, Fract, Noise Generator, Collapse Triggers, and Anchor Point. The Perlin Node allows you to run any float type through a Perlin Noise algorithm. The Fract Node returns the fractional part of a floating point number. The Noise Generator provides you with a constant stream of random values. The Collapse Triggers Node allows you to collapse multiple triggers that happen on the same frame into one. The Anchor Point Node allows you to get the center, top-left, bottom-right, etc to set the anchor point of the Transform node so it will then rotate around that point.
REST API Updates
Our REST API is used more and more to control Arena & Avenue. So we have fixed a few bugs, corrected the documentation, and as requested by our loyal API warriors, you can now clear clips and groups through the Resolume REST API.
Avenue & Arena 7.21.3 Hot Fix List
#21828 Extremely large composition and shortcut preset take forever to load on windows
#21815 Persistant clips not triggerable after reopening composition in 7.21
#21886 Overlapping persistent clip thumbnails not working
Wire 7.21.3 Hot Fix List
#21832 Shape renderer with transform scale = 0 renders full solid
Avenue & Arena 7.21.2 Hot Fix List
#21780 Reloading composition reverses column order
Avenue & Arena 7.21.1 Hot Fix List
#21698 Screen monitors stretch image if different aspect ratio than composition
#21696 Crash removing palette presets
#21732 Black frame flash when retriggering syphon
Avenue & Arena 7.21.0 Fix List
- #20499 Scrollbar for decks menu
- #20788 Add important directories to file browser dropdown
- #21038 Memory leak with some compositions
- #21098 Show what we're doing in the splash screen
- #21185 Update to NDI 6
- #9467 Hide De-interlace parameter when camera does not support it
- #21384 Hang with persistent syphon clips loading composition
- #16994 Undo redo actions on clip in layer duplicate no worky
- #17178 Palette Midi CC shortcuts no worky
- #18830 Phone origin h264 thumbnails can be upside down
- #19131 Failing to start on utf8 character folder names
- #20559 Rotation information in jpeg is missed
- #21134 Copy monitor image makes alpha channel black on Windows
- #21154 Make FPS color dependend of composition FPS
- #21193 Blend Mode Menu falling off screen sometimes
- #21222 Rotated mp4 plays with wrong orientation on windows
- #21246 Transport icons for SMPTE / Pioneer / Denon overlapping with text
- #21252 Composition speed not effective on clip after setting a clip to BPM sync - BPM transport
- #21259 Custom OSC message sends out wrong messages
- #21286 Video router source selector should get highlighted with the shortcuts when selected
- #21078 Midi input monitor stops working when Resolume is in midi shortcut editing
- #21353 REST-API swagger wrong DELETE endpoint specifications
- #21178 REST-API command /composition/layers/{layer-id}/clips/{clip-id}/open with invalid encoded URL returns StatusCode 200
- #21089 REST API documentation on Website is not up to date
- #19562 REST API docs page is incomplete
- #21179 REST API no response when opening a new source on a clip, where another source is already present
Wire 7.21.1 Hot Fix List
#21721 Some ISF connections broken by quoted json values
#21731 Crash connecting Concatenate to Concatenate
Wire Fix List 7.21.0
- #15601 Reset inlet for Delay Node
- #18157 Allow Shape Repeat to go to 0
- #19378 Add Horizontal Mirror and Vertical mirror as wrap modes to Texture Material
- #18868 Sequence should accept float to Step, maybe also switch to float mode
- #19184 Join resets values when instance count is changed
- #20997 Shape Render node not working with 992 or more instanced color inputs
- #19461 Shift node does not support Attribute Flow
- #19508 Pie node shows wrong result at 1
- #19684 2D render breaks if first channel is an undefined input
- #19828 Changing Switch from signal to attribute crashes with some patches
- #19835 UV Offset has inconsistent coordinate system
- #19844 Snapshot functionality does not adhere to node resolution
- #20201 Invalid connection connecting float to a texture mode gate
- #20379 Replacing Input nodes with hubs causes invalid connections
- #21080 Camera works incorrectly in the Shape world
- #21139 Derivative node gives unexpected result
- #21168 Autolayout confused by delay node
- #21211 Pie shape broken when angle is 1
- #21244 Search for node ID with stats panel
- #21279 Lower the minimum resolution of the circle node
- #21385 Instanced ISF node breaks connections if edited, copied or saved
- #21305 Alpha blending in 2D renderer is incorrect
- #21387 Alpha blending in Text Renderer is incorrect
- #21465 Alpha blending in Slice renderer is ... incorrect
- #21464 Sending multiple textures to Arena from Wire has issues (and alpha is incorrect)
- #21481 Blend Mode add is incorrect in Merge Node
Resolume 7.20 Release | New Strokes Effect, Wire Color Types, Hardware & Node Stats, Wire Tutorial Overhaul
Wire Color Types
Wire 7.20 introduces the Color Type. This new type allows you to be much more flexible with your color management in Wire. The Color In and Color nodes will now produce a color type. Additionally, we've added the Color from RGB and Color from HSB nodes that increase your color making capabilities. The Analogous Colors and Complementary Colors nodes will produce a color palette for you, based on the input color. The Color Type can be unpacked to get individual components of the color. The much-requested Sample Texture node has also arrived with this update, which allows you to sample colors from a texture. As cherry on the cake, we've updated effects like Hue Rotate, Greyscale, AddSubtract, and Bright.Contrast to accept the Color type, allowing you to apply these effects directly to colors. 🌈
Hardware Stats
For Resolume 7.20, we've updated the way the hardware stats and FPS are displayed in Arena, Avenue, and Wire. The "Show FPS" option in the "output" menu is gone. The option is renamed to "Show FPS & Stats" and has moved to the "view" menu. The hardware stats are now visually the same in all three programs. The hardware stats are displayed in a bar at the bottom of your interface and display the FPS, together with GPU, CPU, and RAM usage.
Node Stats Panel
Continuing the trend of monitoring your performance, we added a new panel to Wire: the stats panel. In this panel, you can track how the load is distributed among your nodes. This is very useful to find where the bottlenecks are in your patch.
CTRL + F Node Search
Searching is a very fast way to find the node you're looking for instead of zooming & panning your way around a big spaghetti patch. Hit CTRL + F on Windows and ⌘ + F on macOS. The Stats panel will focus and you can start typing straight away. All nodes matching your search query will be listed. Click the one you're looking for and it will be highlighted in the patch and the Node panel.
Improved Text and Mesh rendering
The Text Render and Mesh Render nodes are now much faster when rendering a lot of instances so you can now go crazy and take it up to 11. Or 11,000 if you really want to set your hair on fire. :fire:
Tutorial Overhaul
Wire 7.20 is a great point of entry if you want to learn how to work with Resolume's node-based coding environment. We've overhauled the entire tutorial section to get you up and running with Wire in no time.
Strokes Effect
Built entirely with the new Wire features, this new effect in Arena & Avenue gives a nice van Gogh painterly look by applying angled brush strokes. You can clone it and make your own variations in Wire. 🎨
Expressions & Constants
Both Arena, Avenue, and Wire support various expressions like sin and cos in the input boxes. Resolume 7.20 introduces two new expressions: sqrt and radians. Additionally, we've added the pi, phi, and tau constants. Instead of adding a Pi node you can simply type in pi in the input box and we will take it from there!
Texture Nodes Update
We've split up the functionality of the To Texture node into two separate nodes: To Texture and Texture from Data. The To Texture node is now a simple conversion node that converts a type like Slice or Shape to a texture node. This is now in line with the other conversion nodes like To Float2. The old functionality of the To Texture node, converting data into textures, has been moved to the Texture from Data node. Finally, we've renamed the Texture node to Texture from Channels. This change doesn't add any functionality or break any of your patches, it simply streamlines the Wire language and ensures consistency in the future.
Smoother Output via BlackMagic Capture Devices
In previous releases, when video output via a BlackMagic capture device was not very smooth, you could "fix" it by adding a 1ms delay to the output in the Advanced Output. We have found the core of this problem and fixed it. It's no longer required to add a delay to get smooth output.
Avenue & Arena 7.20.0 Fix List
#20482 Akai APC64 Support
#11975 Play scrubbing audio on preview output only
#20811 Clip transport defaults are not applied when dropping clips to compositions opened from disk
#12132 Putting new clips into composition can ignore default transport settings
#16769 AV clips take defaults of Video clips instead of Audio clips
#19659 Default blend should be applied on new layers after setting it in preferences
#20581 Add start/stop (in|out) to ParamRange in rest-api JSON
#20671 Clip positions and parameters in REST-API should send info about in and out points, and relative position too
#20837 Add speed param to layer group in rest-api
#19778 Pasting Bitcrusher effect Sample rate param should keep the copied value too
#17750 Bitcrusher afx parameters adjust value every time composition is saved and reloaded
#18285 Slice transform is missing from rendered clip
#18511 Opening advanced output with video router from bypassed group, the output flashes to black
#18964 You can't change clip duration switching back from BPM sync BPM mode to timeline
#19267 FFGL host time not initialized properly
#20165 Splash screen on windows no worky
#20400 Make splash screen optional via preferences
#20403 Arena can crash on enabling API webserver
#20409 Sort found artnet nodes by IP so you can easily find the next one you want to send to
#20413 Remember mixer blend preset list fold states after Resolume restart
#20414 Close all blend, effects and source presets with Shift click, like how it works in the compositions panel
#20513 Crash with bloom effect with 1x1 composition resolution
#20612 Lines source with animated Width fills up memory on latest OSX
Wire 7.20.1 Hot Fix
#21373 Creating a Time node crashes Wire 7.20.0 (among other nodes)</li>
Wire 7.20.0 Fix List
#20685 Instanced ISF
#20543 ISF persistent passes
#20660 ISF shader with two similar inputs crashes Wire
#19166 Instanced Video Sampler
#19273 Box2D mode in Grid Cloner
#20557 Rounded Rectangle in 2D Geometry
#20572 Allow automatic conversion from Geometry2D to Mesh2D
#21121 Remove resource not working
#20515 Crash trying to read from Slice in using event Read
#20526 Exposing inlets on a Join in trigger mode freezes up Wire
#20490 Prevent changes to inlets when scrolling/navigating patch or panels
#20584 Wire renders visible seam when stitching textures on AMD graphics card
#20595 Radial gradient rendering can go wrong in the corners
#20627 Atan2 is calculated incorrectly for VecN
#20632 Text Render bypassed does not work, it continues rendering
#20680 Comments get lines added on windows on save, on mac, lines are removed
#20801 Edited Notes are not updated in the composition on save
#21048 Spokes and Bag with max at 1 hangs Wire
Alley 7.20.0 Fix List
#18939 Alley jumping frames when start/stop video
#20121 New Alley background color, not black :-)
Resolume 7.19 Released | Quick Search, Wire Dashboard Presets, Text Rotation
Quick Search
This changes the way you add effects & sources to your compositions forever. The same handy quick search menu from Wire is now also available in Avenue & Arena. With this menu you can quickly search for effects & sources and add them to your composition, clips, groups or layers. No need to browse in the lists anymore, this is so much quicker!
Slice Transform Upscaling
Previously, in situations where your content resolution was different than your composition resolution, using the Slice Transform before the default transform could result in unexpected scaling. From 7.19 and onwards, placing a Slice Transform _before_ the default Transform, will scale your content to the composition resolution. This also affects layers and groups when they have a different resolution than the composition.
Text Rotation
We've added text rotation to the Text Block source and Text Block effect in Avenue & Arena. For Wire, we've added text rotation to the Text Render node.
Wire Dashboard Presets
You can now create and manage presets on the Wire Dashboard panel. These presets will show up in Avenue & Arena for quick access during live shows. You can also create Arena presets for Wire patches, compile the Wire patch and they are then bundled with the patch for easy distribution.
Wire Monitor Backgrounds
As requested by the community, we ported over the monitor settings from Arena and Avenue. You can now select whether you want a transparent or black background from the cogwheel menu. Additionally you can snapshot the monitor into an image node or copy the image to the clipboard.
New Wire Nodes
A new release means new nodes for Resolume Wire. In this update we've got the Swap node and Polar nodes. The Swap nodes allows you to swap two items within a collection. The To Polar node allows you to convert cartesian coordinates to polar coordinates. The From Polar node allows you to do the opposite and convert polar coordinates to cartesian.
7.19.2 Fix List
- #20445 Midi shortcuts stop working, if clock input is enabled on the same midi device
7.19.1 Fix List
- #20957 Old presets for Wire patches get lost with 7.19.0 on MacOS
- #20955 Nvidia Broadcast source not working on 7.19.0
- #20959 vMix external source not working on 7.19.0
Avenue & Arena 7.19.0 Fix List
- #12902 Icons for Envelope Curves
- #14746 Elgato Camlink and other capture cards, no worky in Resolume with NV12, YUY2 and I420 formats
- #17650 This column shortcuts can break creating or loading a new composition
- #18144 Layer blend selector menu can show in wrong position/display
- #18721 Additional windows can open at wrong positions with scaled diplays
- #19304 Play once and clear on mask layer can have one black frame at the end
- #20115 Mixer names in list should not get shortened if there is enough space
- #20234 Right click - show in Finder on folder listed in the Fixture editor crashes Arena
- #20319 Text animator source doesn't update text value via curl / Swagger manual
- #20336 Spaces should scale the same amount as letters in text generators
- #20390 Correctly size whitespace of monospaced fonts
- #20407 Undoing clip audio track remove leaves relocate button on clip
Wire 7.19.0 Fix List
- #20320 Sorting options on Wire Dashboard
- #16464 Timeline node which played to the end, changes output value when you change it's duration
- #19696 Timeline can send out values outside of start and end values
- #19989 Juicebar Wire patch watermark is cropped
- #20012 Add exclusion to Video Mixer
- #20019 Values in inspectortje stop updating when hovering over inspectortje
- #20228 Incorrect Element node index ranges
- #20257 Event outlets show wrong value on hover, after hovering another outlet shortly
Alley 7.19.0 Fix List
- #19014 Crash in Alley 7.14 with GraphicsHooks
- #19138 Alley can crash without reports converting lots of files
- #19289 Alley conversion can make video flicker
Resolume 7.18 Released | Decks Menu, MIDI & OSC Output Monitor, UI Refreshes, Even More Improved Text Rendering
Resolume 7.18 introduces a deck menu that should help with managing big compositions and busking setups. We've expanded the functionality on the OSC and MIDI monitors, added sorting and saving to the composition panel and gave other panel a lick of paint. Vertical Text Alignment is now a thing in the Text Animator, Text Block and Text Render.
But there is more! How about the new Vibrance effect for both Arena, Avenue and Wire? There are new shapes in Wire too as well as instantiated rendering and TextureChannel effects. So much stuff! Don't even get me started on the API, which got a whole plethora of new put's and post's and get's and whatnot's!
Decks Menu
When you're working with a lot of clips in your composition you can organise those in decks to keep a good overview and to make sure not all clips are loaded into memory. But when you had so many decks that it did not fit into the interface anymore scrolling from the first to the last deck was not very convenient and slow. Now when your decks do not fit into the interface anymore a decks menu shows up what pops down and you can always quickly open any deck you like without any scrolling. And you can even re-arrange your decks in this menu to stay organised.

MIDI & OSC Output Monitor
The MIDI and OSC monitor in the preferences now not only shows incoming, but also outgoing MIDI and OSC! This is very handy for debugging and figuring out why your controller might not be working as expected. It also shows what MIDI shortcuts are being triggered or what Wire patch is generating MIDI or OSC data. You'll find this enhanced monitor in the Preferences -> MIDI OR OSC -> Monitor button in the top right-hand corner.

New REST-API Capabilities
The REST-API is now more capable as it can now access groups, columns and move effects. You'll find all the new entry points in the REST-API documentation. Preferences -> Webserver.
Improved Compositions Panel
We gave the good old compositions list panel some love and attention. It can now sort your compositions alphabetically or by date. It remembers the fold/unfold state of the decks and with SHIFT + click you can fold/unfold all compositions in one go.
Refreshed Group, Layer & Clip Panels
The headers of the Group, Layer & Clip panels got a lick of paint to freshen them up and they can now show the color you might have assigned to them to more easily distinguish them from each other.

Even More Improved Text Rendering
The past releases have seen a lot of text rendering improvements but we're not done yet. There were still some bitmap fonts that could cause crashes but those are now solved. Text can now be aligned vertically to Top, Center and Bottom. Last but not least, your dreams have come true, finally you can start decorating your VJ sets with ornaments from the Wingdings and Webdings fonts!
Vibrance Saturation Effect
The Vibrance effect allows you to increase and decrease the amount of "vibrance" in your image. The effect amplifies less saturated colors while maintaining saturated colors. In contrast to the Saturation effect, the Vibrance effect will be less destructive to skin tones and is therefore frequently used in TV and photography production.
Wire Text Render & Shape Render Improvements
The Text Render node and Shape Render node now have options to have them output instances as 1 single texture or render to multiple textures.
More Wire Shapes
There are 4 new shapes in Wire; Parallelogram, Moon, Heart and Vesica. The Vesica Piscis is often used in Christian art as a symbol for the fish or the Ichthys, which is an acronym formed from the Greek words that mean Jesus Christ, Son of God, Our Savior. So if God is a DJ then surely a VJ is our savior and the Vesica is the universal symbol of all VJs. :-)
Reduced Memory Usage
We have greatly reduced the memory usage of Wire patches running in Arena so they may run faster or you can now use more of them without setting your laptop on fire.
Texture2D Channel Effects
We've added the option to accept the Texture2D channel type to the UV-offset, Flip, Mirror, Mirror-Quad, InvertRGB and Tile effects. This means that the effects can be applied to individual texture channels. Unleash your inner video synth freak with these new tools.
7.18.2 Hot Fix List
#20445 Midi shortcuts stop working, if clock input is enabled on the same midi device
#20406 Crashes in handling fonts on UTF8 user names since 7.18
7.18.1 Hot Fix List
#20371 Multi select in slices panel no worky any more
#20374 Clip blend selector no worky on windows 11
#20380 Crash with video sampler when resource in not available
#20381 Composition panel search doesn't filter out non matching decks any more
Fix List
- #13979 Remember Volume level in Alley
- #14450 Add Star shape to Shaper Effect/Source
- #19125 Memory leak with some USB capture cards on Windows 11
- #20160 Layer clear shortcut not working correctly with shortcuts created in previous versions
- #19908 Entering Wire license in Arena / Avenue shows wrong error message
- #18905 Trying to register an Arena Serial in Wire or vice versa to a dongle, you should get an error message about incompatible serial
- #19646 Factorial node
- #19809 Metronome Enabled inlet disappeared
- #19916 Adobe Color Wheel hex code no worky in Wire
- #18473 Accumulate node Send on Reset option
- #18635 Render sharp 1px lines with Grid node
But there is more! How about the new Vibrance effect for both Arena, Avenue and Wire? There are new shapes in Wire too as well as instantiated rendering and TextureChannel effects. So much stuff! Don't even get me started on the API, which got a whole plethora of new put's and post's and get's and whatnot's!
Decks Menu
When you're working with a lot of clips in your composition you can organise those in decks to keep a good overview and to make sure not all clips are loaded into memory. But when you had so many decks that it did not fit into the interface anymore scrolling from the first to the last deck was not very convenient and slow. Now when your decks do not fit into the interface anymore a decks menu shows up what pops down and you can always quickly open any deck you like without any scrolling. And you can even re-arrange your decks in this menu to stay organised.
MIDI & OSC Output Monitor
The MIDI and OSC monitor in the preferences now not only shows incoming, but also outgoing MIDI and OSC! This is very handy for debugging and figuring out why your controller might not be working as expected. It also shows what MIDI shortcuts are being triggered or what Wire patch is generating MIDI or OSC data. You'll find this enhanced monitor in the Preferences -> MIDI OR OSC -> Monitor button in the top right-hand corner.
New REST-API Capabilities
The REST-API is now more capable as it can now access groups, columns and move effects. You'll find all the new entry points in the REST-API documentation. Preferences -> Webserver.
Improved Compositions Panel
We gave the good old compositions list panel some love and attention. It can now sort your compositions alphabetically or by date. It remembers the fold/unfold state of the decks and with SHIFT + click you can fold/unfold all compositions in one go.
Refreshed Group, Layer & Clip Panels
The headers of the Group, Layer & Clip panels got a lick of paint to freshen them up and they can now show the color you might have assigned to them to more easily distinguish them from each other.
Even More Improved Text Rendering
The past releases have seen a lot of text rendering improvements but we're not done yet. There were still some bitmap fonts that could cause crashes but those are now solved. Text can now be aligned vertically to Top, Center and Bottom. Last but not least, your dreams have come true, finally you can start decorating your VJ sets with ornaments from the Wingdings and Webdings fonts!
Vibrance Saturation Effect
The Vibrance effect allows you to increase and decrease the amount of "vibrance" in your image. The effect amplifies less saturated colors while maintaining saturated colors. In contrast to the Saturation effect, the Vibrance effect will be less destructive to skin tones and is therefore frequently used in TV and photography production.
Wire Text Render & Shape Render Improvements
The Text Render node and Shape Render node now have options to have them output instances as 1 single texture or render to multiple textures.
More Wire Shapes
There are 4 new shapes in Wire; Parallelogram, Moon, Heart and Vesica. The Vesica Piscis is often used in Christian art as a symbol for the fish or the Ichthys, which is an acronym formed from the Greek words that mean Jesus Christ, Son of God, Our Savior. So if God is a DJ then surely a VJ is our savior and the Vesica is the universal symbol of all VJs. :-)
Reduced Memory Usage
We have greatly reduced the memory usage of Wire patches running in Arena so they may run faster or you can now use more of them without setting your laptop on fire.
Texture2D Channel Effects
We've added the option to accept the Texture2D channel type to the UV-offset, Flip, Mirror, Mirror-Quad, InvertRGB and Tile effects. This means that the effects can be applied to individual texture channels. Unleash your inner video synth freak with these new tools.
7.18.2 Hot Fix List
#20445 Midi shortcuts stop working, if clock input is enabled on the same midi device
#20406 Crashes in handling fonts on UTF8 user names since 7.18
7.18.1 Hot Fix List
#20371 Multi select in slices panel no worky any more
#20374 Clip blend selector no worky on windows 11
#20380 Crash with video sampler when resource in not available
#20381 Composition panel search doesn't filter out non matching decks any more
Fix List
- #13979 Remember Volume level in Alley
- #14450 Add Star shape to Shaper Effect/Source
- #19125 Memory leak with some USB capture cards on Windows 11
- #20160 Layer clear shortcut not working correctly with shortcuts created in previous versions
- #19908 Entering Wire license in Arena / Avenue shows wrong error message
- #18905 Trying to register an Arena Serial in Wire or vice versa to a dongle, you should get an error message about incompatible serial
- #19646 Factorial node
- #19809 Metronome Enabled inlet disappeared
- #19916 Adobe Color Wheel hex code no worky in Wire
- #18473 Accumulate node Send on Reset option
- #18635 Render sharp 1px lines with Grid node
Resolume 7.17 Released | Improved Recording, Copy & Paste Effects & Images, Akai APC Mini MK2 Support, Wire Improvements
Recording Improvements
This is huge! Recording now has it's own dedicated panel where you can set a lot of new options and where your recorded files will show up. Besides ProRes and DXV you can now also record in h264. This is hardware accelerated and produces small files so you can now record basically as long as you want to. Before you could only record the composition but you can now optionally specify what layer, group or even screen from the advanced output that you want to record. You can specify the length of the recording in seconds or beats, this means you do not have to trim your recordings anymore but you get perfectly looping files. The recording can also be automatically stopped when all playing clips have ended. You can start the recording when the next bar starts or when a clip is triggered. Combine this automatic starting and stopping with the layer auto-pilot and you can do basic video editing in Arena & Avenue! Recorded files are not automatically added to the composition anymore by default but they are added to the recording panel where you can double click them to preview, open in Explorer/Finder or drag them to a clip in your composition.
Copy & Paste Effects
Now you can copy & paste effects not just on clips but also on layers, groups and the composition. This is a huge time saver! You'll find the copy & paste effects options in the clip, layer, group and composition menu.
Copy & Paste Images
In 7.16 we added copying & pasting images to Wire and now it's also available in Arena & Avenue. To copy an image open the radar menu at the bottom of a monitor. Paste an image via the clip menu.
Akai APC Mini MK2 Increased Brightness
The Akai APC Mini MK2 is quickly becoming the new favorite controller for Avenue & Arena but by default the buttons are not very bright. You always had to set it to drum mode to get the maximum brightness from the buttons. We have now fixed this in 7.17, the buttons are always max brightness, no need to set it to a different mode, just plug and play.
Wire
Wire got a few new nodes; Distance Node and Replace NaN Node. You can now position the text in the Text Render node. Quickly create a comment shortcut ⌘/CTRL + M. When you have nodes selected this will create the comment around the nodes, if you have no nodes selected it just creates a comment and you can start jotting away. The Insert Pack shortcut (⌘/CTRL + P) can be used to quickly combine two, three or four nodes that output the Float type into a Float2, Float3 or Float4 type. We added an option to select unused nodes so you can quickly clean up your patch. And of course there are various other small improvements and bug fixes.
Download
As always, downloads available here. Or click on Check for updates... in the Arena/Avenue menu and it will self update.
7.17.3 Hot Fix Tue 12 Sept
- #20050 Arena/Avenue crash on start when no audio device available
- #20051 Setting Read Node to attribute crashes on windows
- #20052 PolaGlow JuiceBar Wire effect crashes in 16 bit composition
7.17.2 Hot Fix Fri 8 Sept
- #19029 Select default audio device on clean install
- #19981 Cannot type values or click +/- icons in Wire color picker
- #20014 Resolume appears frozen on clean install on windows
- #20018 MIDI input can be very laggy on 7.17.0
- #20024 Midi feedback only is sent when the value changes
7.17.1 Hot Fix Tue 5 Sept
- #19964 Arena/Avenue does not always connect to audio devices on startup
Arena/Avenue 7.17.0 Fix List
- #6945 Add Fit-Fill-Stretch options to Mask
- #19274 Start shortcut editing with no item selected
- #17731 Pioneer player info doesn't appear in Resolume when using Bridge app to bridge to another network
- #18282 Duplicating top layer in group places new layer outside group
- #19109 Shortcut to trigger and Solo at the same time not always executed correctly
- #19344 Magewell capture card only shows 15FPS options on mac
- #19445 Layer clear mapped to CC or DMX clears layer on any value change
- #19469 Layer Clear button doesn't always flash (when triggering with shortcut)
- #16883 Layer clear triggers on any change in Midi/DMX input
- #19346 Clip params can flash old value with animated to clip position and envelope applied
Wire 7.17.0 Fix List
- #19295 Distance Node
- #19423 "Replace NaN" node
- #19547 Add option to Select Unused nodes
- #19754 Create Comment Shortcut: ⌘/CTRL + M
- #19671 Pack Shortcut ⌘/CTRL+P
- #19010 Make sure a newly refilled Bag doesn't end with the same number it last ended
- #19374 Exposing inputs, should also auto number input nodes
- #19540 Add Randomize for Bool, Trigger and Color
- #19606 Wire Text Rendering Position
- #19851 Text line jumps with unsupported chars
- #19626 Reloading patch from recents no worky
- #19292 Compile on UTF8 windows user no worky
Resolume 7.16 Released | Effect Colors 🌈 Improved Text Rendering & Mucho More
You can now color your effects in Arena & Avenue! :rainbow: This is handy when you have a long list of effects in your compositions. Text rendering is improved in Arena, Avenue & Wire, you can now render text outlines and glows :sun_with_face:. There are 4 new nodes in Wire; Quantize, Normalize, Element & Video Sampler. You can now copy & paste images in Wire. There are two new shortcuts in Wire: Command+Shift+R to rename a node, and Command+J to quickly join nodes. Furthermore, clicking on an input in the dashboard now selects the node in the patch. Handy!
Effect Colors
Just like you color clips, layers, groups and decks you can now color effects to more easily distinguish them from each other. This is especially handy when you use many effects in your compositions. Right-click an effect header to pick a color you fancy. And did you know you can rename an effect too?
Text Rendering Improvements
Not only can you now use fonts and certain styles that did not work before but you can now also render text outlines, inner glow, outer glow, and when you combine these two you get a neon effect. You'll find these new option in the Arena & Avenue Text Block and Text Animator source and effect but also in the Wire Text Render node.
Copy & Paste Images
To quickly bring images into your patch you can now paste them straight into Wire. Just hit Command+v after copying an image from anywhere and it will create an image node with that image for you. And to quickly copy a frame from you patch you can now right-click on a monitor to copy it. We're currently also building this into Arena & Avenue so look out for that in the next release...
New Nodes
The Quantize node quantizes the incoming value or texture. This allows you to quantize the signal into discrete steps. The Normalize node does what it says, it normalizes float values. The Element node retrieves a single element from a type that has multiple elements. For instance to extract a single channel from a Texture2d RGBA or a single element from a Float 2/3/4. Checkout their example patches to see how they work. The Video Sampler node allows you to sample a video file at a specific time using the Phase inlet that takes a value from 0 to 1 to scroll through the video.
New Shortcuts
To quickly patch multiple nodes with the same main outlet into a Join node simply select them and hit Command+J. Huge time saver! To rename a node without touching the mouse simply press Command+Shift+R to rename a node.
Arena, Avenue & Alley Fix List
- #18530 Scroll to newly created fixture in the library
- #19089 Alley crashes on exit with spout enabled
- #19100 Overlapping text shows tiny outline in Arena Text Block
- #19342 Noise at the start of audio clip switches
- #19363 Frameboy juicebar plugin stopped showing the content with 7.15
Wire Fix List
- #15571 Random node - add boolean and integer type
- #18951 Renderer 2D Add Blend mode
- #19199 Clicking on an input in the dashboard selects the node in the patch
- #19219 Add interpolation attribute to delay
- #19249 Attribute inputs should not allow signal connections
- #19396 Crash Opening the Video Player examples crashes Wire
- #19250 Copy pasting / duplicating multi selection of input nodes mixes up the auto numbering
- #19368 Multi instance rectangle 2d should offer Mesh2D as connect suggestion
- #19062 Undo input node destruction doesn't put them back in the same spot
- #17961 Shader from ISF website can compile with errors in Wire
- #19654 ISF node doesn't support extra render passes
Effect Colors
Just like you color clips, layers, groups and decks you can now color effects to more easily distinguish them from each other. This is especially handy when you use many effects in your compositions. Right-click an effect header to pick a color you fancy. And did you know you can rename an effect too?
Text Rendering Improvements
Not only can you now use fonts and certain styles that did not work before but you can now also render text outlines, inner glow, outer glow, and when you combine these two you get a neon effect. You'll find these new option in the Arena & Avenue Text Block and Text Animator source and effect but also in the Wire Text Render node.
Copy & Paste Images
To quickly bring images into your patch you can now paste them straight into Wire. Just hit Command+v after copying an image from anywhere and it will create an image node with that image for you. And to quickly copy a frame from you patch you can now right-click on a monitor to copy it. We're currently also building this into Arena & Avenue so look out for that in the next release...
New Nodes
The Quantize node quantizes the incoming value or texture. This allows you to quantize the signal into discrete steps. The Normalize node does what it says, it normalizes float values. The Element node retrieves a single element from a type that has multiple elements. For instance to extract a single channel from a Texture2d RGBA or a single element from a Float 2/3/4. Checkout their example patches to see how they work. The Video Sampler node allows you to sample a video file at a specific time using the Phase inlet that takes a value from 0 to 1 to scroll through the video.
New Shortcuts
To quickly patch multiple nodes with the same main outlet into a Join node simply select them and hit Command+J. Huge time saver! To rename a node without touching the mouse simply press Command+Shift+R to rename a node.
Arena, Avenue & Alley Fix List
- #18530 Scroll to newly created fixture in the library
- #19089 Alley crashes on exit with spout enabled
- #19100 Overlapping text shows tiny outline in Arena Text Block
- #19342 Noise at the start of audio clip switches
- #19363 Frameboy juicebar plugin stopped showing the content with 7.15
Wire Fix List
- #15571 Random node - add boolean and integer type
- #18951 Renderer 2D Add Blend mode
- #19199 Clicking on an input in the dashboard selects the node in the patch
- #19219 Add interpolation attribute to delay
- #19249 Attribute inputs should not allow signal connections
- #19396 Crash Opening the Video Player examples crashes Wire
- #19250 Copy pasting / duplicating multi selection of input nodes mixes up the auto numbering
- #19368 Multi instance rectangle 2d should offer Mesh2D as connect suggestion
- #19062 Undo input node destruction doesn't put them back in the same spot
- #17961 Shader from ISF website can compile with errors in Wire
- #19654 ISF node doesn't support extra render passes
Resolume 7.15 Released | Layer & Group Folding | Notes Panel | Dilate, Sharpen & Kuwahara Effects | Node Thumbnails 👍
Version 7.15 introduces Layer & Group folding, which is a huge space saver in large compositions with numerous layers. There are three new effects: Dilate, Sharpen, and Kuwahara (no, we're not referring to the Japanese BMX bikes here). With the new Notes panel in Arena & Avenue, you can quickly jot down text like a to-do list or a DJ lineup. In Wire, you can now enable node thumbnails, making it incredibly easy to see what each node does in your patch, and, it just looks exceptionally stylish. Lastly, you can now also delay signals in Wire, not just textures.
Layer & Group Folding
Almost eight years in the making, we created the first UI Photoshop mockup for layer folding in 2015 for Arena 4, even before it had groups. But we shelved it back then because compositions did not yet contain many layers... fast forward to 2023 and it's not uncommon to see compositions with over 20 layers that just don't fit on a laptop screen anymore. You can now fold a layer to be much smaller, and when you fold a group, it completely hides all containing layers, giving you back a lot of precious screen real estate. Now don't use this as an excuse to add even more layers to your composition! To fold (and unfold) a layer or group, simply double-click on its name or click on the new - and + icons that will appear when you hover over a layer or group name.
Notes Panel
In the new notes panel in Arena & Avenue, you can quickly jot down text, like a to-do list while you're preparing a show. Or the DJ lineup for that night. Or an explanation for your coworkers on how the MIDI controller is configured. And so on. You can color the text and make it really big so you can also use it to inform the Front of House that it's time for lunch. 😋 You'll find this nifty Notes panel in the View menu.
Dilate, Sharpen & Kuwahara Effects
Kuwahara is a Japanese company that makes BMX bikes used in the original E.T. movie (fun fact!) but it's also a filter originally developed by Michiyoshi Kuwahara in the 70s to denoise medical imagery. Check out this great video by Acerola to learn more about its history and a technical explanation. In Arena, Avenue & Wire, you can use Kuwahara to make your content look like an oil painting and, combined with edge detection, make it look more like a cartoon. The Dilate effect expands or thickens regions of an image, also giving it a cartoony look. You already know what a Sharpen effect does, and we're happy to have it in the Resolume toolbox now as well.
Node & Resource Thumbnails
With node thumbnails, you can quickly see exactly what each node is doing, and it makes your patch look very sexy ;-) Right-click a node and you'll see the new thumbnail option in the node menu.
Resolume 7.14.0 Released | NDI Improvements, Grid Cloner, Attribute Flow, 2D Meshes, Vulkan 🖖 Alley
It's been a while since you last heard from us because 7.14 is one of the biggest updates in a long time. 7.14 improves NDI network streaming and adds a spanking new Grid Cloner effect for Arena & Avenue. Wire gets an all new Attribute Flow & 2D Meshes so you can create very fast cloners yourself. Alley has a completely rewritten rendering and video playback engine using Vulkan instead of OpenGL. And 7.14 also contains tons of bug fixes for all Resolume products. The fix list can be found below, but we had to trim it a bit as over 300 issues are solved in this release.
Arena & Avenue
NDI Improvements
We fixed a handful of NDI bugs, updated to the latest 5.5 SDK, optimized the formats to YUV instead of RGB so it's now faster and uses less network bandwidth. Made alpha output optional and NDI outputs are now identified to run at the composition frame rate.
Grid Cloner
The Linear Cloner and Radial cloner got a new sibling called the Grid Cloner. The Grid Cloner has some cool shifting parameters, so make sure to give it a try. It's made in Wire of course so you can also clone this cloner to make your own cloner :clown:
Wire
Attribute Flow
There’s a new flow in town! Attribute flow has joined signal and event flow and is indicated by a diamond-shaped inlet/outlet. Attribute flow allows you to change the attributes on nodes. Which means you can dynamically change the size of nodes like Linear, Sequence, Random, Buffer and Expand. This is a huge update to Wire and will make patches much more scalable. Make sure to check out the Attribute Flow example in Wire.
2D Meshes
Say hi to 2D meshes! Hi 2D Meshes! Meshes allow you to project a material onto geometry. This opens up the doors to custom cloners, insane repeat effects, rudimentary particle systems and funky pattern generators.
The 2D update introduces a lot of new types like Geometry2D, Camera2D, Material, Mesh2D, Transform2D and Box2D. Learn all about them in the brand new Mesh2D example in Wire. The introduction of Camera 2D also updates the Shape Render to include a camera inlet.
Translation & Rotation Flip
Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system.
Choice In Deprecation & Suffixes
This update deprecates two nodes: Choice In and Pack. Deprecation means that the nodes still work, but cannot be created anymore.
The Choice In node is no longer needed as the Int In node now can function as a Choice In node. By adding option counts you can create button and drop-down menus like the Choice In node did. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.
Float and Texture Constructors & Convertors
As stated in the previous bit, we are also deprecating the Pack node. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance.
Therefore we are moving to a more logical system of constructors and convertors. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users.
Alley
Bye Bye OpenGL, Hello 🖖 Vulkan
We are transitioning away from OpenGL to Vulkan which is a much newer cross-platform graphics API. Our first major step is now done. Alley runs entirely in Vulkan and does not use OpenGL anymore. Alley now converts video faster, has much improved H.264 playback and can now also output to Syphon or Spout.
Avenue & Arena 7.14.2 Fix List
- #18980 Firewire capture devices not recognized when plugged in while Arena is running on macOS
- #19073 Random parameter animation not animating when speed = 0
- #19080 Triggering this patch in Arena causes a crash often
- #19097 Wire transition not working correctly with transparency
- #19114 Blackmagic Decklink Quad output can mix up color channels
Avenue & Arena 7.14.1 Fix List
- #19042 Arena crashes when slice is dropped on this source patch
Avenue & Arena 7.14.0 Fix List
- #14243 A(+V) clips sometimes don't play part of the audio
- #13806 Scrubbing AV timeline with midi or OSC, audio position is not updated
- #18736 Crash selecting DMX fixture while editing the name of another one
- #18584 Crash changing shortcut range and selecting another shortcut
- #17969 Check for updates can crash Resolume on M1
- #9642 NDI output frame rate is hard coded to 60 fps
- #16985 NDI output FPS can fall with a high refresh display
- #16953 Acuarala now runs on system time instead of transport time
- #18174 NDI PTZ off by default
- #15300 Fixed a crash that happened while registering on old drivers and unsupported GPU’s
- #17332 Windows 11 is not identified properly in the logs
- #17921 UI actions are blocked during transition with many clip slots, and API enabled
- #18152 Skip effects when parameters are at default state
- #18520 Snapshot adheres to the composition settings
- #18379 mjpeg with weird resolutions play with colors shifted
- #18980 AVFoundation capture devices not recognized when plugged in while Arena is running
Wire 7.14.2 Fix List
- #19066 XY Oscilloscope throws openGL errors in 7.14.1
- #19121 Within/Outside node show OpenGL errors single channel textures
- #19099 Mesh 2D Node should follow the input's instance count
Wire 7.14.0 Fix List
- #16381 Add the ability to rename input params/nodes in the Dashboard
- #16786 Add “No Repeat” mode to Shuffle node.
- #16878 Crash on close cleaning up Composition Wire effects with slices in them
- #17213 Add a Change Case node to change the case of strings
- #17216 Deprecate Choice in and migrate to Int In
- #17228 Change resolution to work with absolute and relative systems
- #17405 Threshold node: Transparency of Color inlets is ignored
- #17488 Set constants like Pi, Tau and Euler to Attribute Flow
- #17614 Replace feedback scanner with slit scanner example
- #17851 Allow Step and Smooth Step node to be instanced
- #17862 Float2/3/4 constructor nodes
- #17863 Texture constructor node
- #17864 Deprecate Pack and migrate to Float2/3/4 and Texture nodes
- #17874 Expose Instance count for Random node as attribute
- #17901 Modify Wire Patch folders on save
- #17981 Allow Cross Product and Dot Product to be instanced.
- #17984 Add clock to Wire test card
- #18034 Resolution of Video Mixer gets reset to Patch Resolution
- #18084 Add suffixes to input nodes.
- #18150 Allow the instancing of Video Generators
- #18184 Hitting enter while inputting a string or value should not trigger the transport
- #18275 Text render spacing should keep center character at the same position
- #18284 Crop positions move off center with custom resolutions
- #18323 Timeline is suggested but can't connect
- #18324 Give the Round node the ability to handle Textures
- #18344 Limit Change Buffer & Ring Buffer sizes to prevent freezing
- #18430 Give the Span node the ability to handle Textures
- #16845 Reverse with Events, sends the event on all channels
- #18386 Rectangle with Size 1 should be half the width as a circle with Radius 1
- #16846 Replacing Switch with Gate can cause a crash
Alley Fix List
- #17421 Alley conversion presets missing on Windows
- #13525 Alley download speed drops sometimes
- #18194 Alley stops working when machine goes into sleep
- #18361 Command + Q no worky to exit Alley
Arena & Avenue
NDI Improvements
We fixed a handful of NDI bugs, updated to the latest 5.5 SDK, optimized the formats to YUV instead of RGB so it's now faster and uses less network bandwidth. Made alpha output optional and NDI outputs are now identified to run at the composition frame rate.
Grid Cloner
The Linear Cloner and Radial cloner got a new sibling called the Grid Cloner. The Grid Cloner has some cool shifting parameters, so make sure to give it a try. It's made in Wire of course so you can also clone this cloner to make your own cloner :clown:
Wire
Attribute Flow
There’s a new flow in town! Attribute flow has joined signal and event flow and is indicated by a diamond-shaped inlet/outlet. Attribute flow allows you to change the attributes on nodes. Which means you can dynamically change the size of nodes like Linear, Sequence, Random, Buffer and Expand. This is a huge update to Wire and will make patches much more scalable. Make sure to check out the Attribute Flow example in Wire.
2D Meshes
Say hi to 2D meshes! Hi 2D Meshes! Meshes allow you to project a material onto geometry. This opens up the doors to custom cloners, insane repeat effects, rudimentary particle systems and funky pattern generators.
The 2D update introduces a lot of new types like Geometry2D, Camera2D, Material, Mesh2D, Transform2D and Box2D. Learn all about them in the brand new Mesh2D example in Wire. The introduction of Camera 2D also updates the Shape Render to include a camera inlet.
Translation & Rotation Flip
Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system.
Choice In Deprecation & Suffixes
This update deprecates two nodes: Choice In and Pack. Deprecation means that the nodes still work, but cannot be created anymore.
The Choice In node is no longer needed as the Int In node now can function as a Choice In node. By adding option counts you can create button and drop-down menus like the Choice In node did. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.
Float and Texture Constructors & Convertors
As stated in the previous bit, we are also deprecating the Pack node. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance.
Therefore we are moving to a more logical system of constructors and convertors. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users.
Alley
Bye Bye OpenGL, Hello 🖖 Vulkan
We are transitioning away from OpenGL to Vulkan which is a much newer cross-platform graphics API. Our first major step is now done. Alley runs entirely in Vulkan and does not use OpenGL anymore. Alley now converts video faster, has much improved H.264 playback and can now also output to Syphon or Spout.
Avenue & Arena 7.14.2 Fix List
- #18980 Firewire capture devices not recognized when plugged in while Arena is running on macOS
- #19073 Random parameter animation not animating when speed = 0
- #19080 Triggering this patch in Arena causes a crash often
- #19097 Wire transition not working correctly with transparency
- #19114 Blackmagic Decklink Quad output can mix up color channels
Avenue & Arena 7.14.1 Fix List
- #19042 Arena crashes when slice is dropped on this source patch
Avenue & Arena 7.14.0 Fix List
- #14243 A(+V) clips sometimes don't play part of the audio
- #13806 Scrubbing AV timeline with midi or OSC, audio position is not updated
- #18736 Crash selecting DMX fixture while editing the name of another one
- #18584 Crash changing shortcut range and selecting another shortcut
- #17969 Check for updates can crash Resolume on M1
- #9642 NDI output frame rate is hard coded to 60 fps
- #16985 NDI output FPS can fall with a high refresh display
- #16953 Acuarala now runs on system time instead of transport time
- #18174 NDI PTZ off by default
- #15300 Fixed a crash that happened while registering on old drivers and unsupported GPU’s
- #17332 Windows 11 is not identified properly in the logs
- #17921 UI actions are blocked during transition with many clip slots, and API enabled
- #18152 Skip effects when parameters are at default state
- #18520 Snapshot adheres to the composition settings
- #18379 mjpeg with weird resolutions play with colors shifted
- #18980 AVFoundation capture devices not recognized when plugged in while Arena is running
Wire 7.14.2 Fix List
- #19066 XY Oscilloscope throws openGL errors in 7.14.1
- #19121 Within/Outside node show OpenGL errors single channel textures
- #19099 Mesh 2D Node should follow the input's instance count
Wire 7.14.0 Fix List
- #16381 Add the ability to rename input params/nodes in the Dashboard
- #16786 Add “No Repeat” mode to Shuffle node.
- #16878 Crash on close cleaning up Composition Wire effects with slices in them
- #17213 Add a Change Case node to change the case of strings
- #17216 Deprecate Choice in and migrate to Int In
- #17228 Change resolution to work with absolute and relative systems
- #17405 Threshold node: Transparency of Color inlets is ignored
- #17488 Set constants like Pi, Tau and Euler to Attribute Flow
- #17614 Replace feedback scanner with slit scanner example
- #17851 Allow Step and Smooth Step node to be instanced
- #17862 Float2/3/4 constructor nodes
- #17863 Texture constructor node
- #17864 Deprecate Pack and migrate to Float2/3/4 and Texture nodes
- #17874 Expose Instance count for Random node as attribute
- #17901 Modify Wire Patch folders on save
- #17981 Allow Cross Product and Dot Product to be instanced.
- #17984 Add clock to Wire test card
- #18034 Resolution of Video Mixer gets reset to Patch Resolution
- #18084 Add suffixes to input nodes.
- #18150 Allow the instancing of Video Generators
- #18184 Hitting enter while inputting a string or value should not trigger the transport
- #18275 Text render spacing should keep center character at the same position
- #18284 Crop positions move off center with custom resolutions
- #18323 Timeline is suggested but can't connect
- #18324 Give the Round node the ability to handle Textures
- #18344 Limit Change Buffer & Ring Buffer sizes to prevent freezing
- #18430 Give the Span node the ability to handle Textures
- #16845 Reverse with Events, sends the event on all channels
- #18386 Rectangle with Size 1 should be half the width as a circle with Radius 1
- #16846 Replacing Switch with Gate can cause a crash
Alley Fix List
- #17421 Alley conversion presets missing on Windows
- #13525 Alley download speed drops sometimes
- #18194 Alley stops working when machine goes into sleep
- #18361 Command + Q no worky to exit Alley
Resolume 7.13.2 Released | Hotfixes Are Now Free!
From now on all micro releases (major.minor.micro) are backdated to the previous major or minor release. So if your license was eligible for version 7.13.0 you're also eligible for version 7.13.2 even if your license has expired before version 7.13.2 is released. We think this is only fair and it keeps everyone on the most stable version as possible. Normally micro releases contain only a few bug fixes, but to celebrate this license change we did sneak in a tiny little new feature in Arena and one in Wire. If you're the first to find it then post a screenshot on social media with hashtag #resolume you'll win a grand prize! :-)
Minimum OS Requirements
Arena, Avenue, Alley and Wire version 7.13.2 now requires at least Windows 8.1 and macOS 10.14 Mojave.
What was New in 7.13 Again?
A LOT! Checkout the 7.13 release notes and the video below.
Avenue & Arena Fix List
#16974 NDI can flash to old resolution and then breaks after a source size change
#18017 886x1916 NDI source doesn't play in Resolume
#17060 Crash alt + dragging monitor from main window to create duplicate in new window
#17904 Crash triggering clip to Free layer with Clip time panel enabled, and no free layers available
#17987 Crash replacing clip with another through the API
#18048 Avenue crash on shutdown
#17629 Update check still can happen after deactivating it in preferences
#17817 Creating lots of slices causes crash
#17839 BPM field accepts value outside 20-500 on second try
#17977 Offline registration no worky
#18020 Spinner should change value if you click slowly too
#18047 Not all NDI PTZ parameters are animatable
#18046 NDI PTZ Auto Focus parameter easily overlaps Focus parameter
#18158 Resolume can hang trying to play clip with missing track with Pioneer and Denon sync
Wire Fix List
#17811 Crash saving patch with PDF added as license
#17979 Crash replacing nodes from library
#16319 Watermark Wire MIDI & OSC outputs
#17715 Auto index Input node names if one with same name already exists
#17841 Moving slice input in dashboard, or adding a new input reverts Slice selection to none
#17919 Color selector in the node menu is misaligned
#17983 Do not replace Comment nodes
Download
Select "Check for Updates.." in the Avenue or Arena menu and it will self-update, including Wire. Or checkout the downloads page.
Minimum OS Requirements
Arena, Avenue, Alley and Wire version 7.13.2 now requires at least Windows 8.1 and macOS 10.14 Mojave.
What was New in 7.13 Again?
A LOT! Checkout the 7.13 release notes and the video below.
Avenue & Arena Fix List
#16974 NDI can flash to old resolution and then breaks after a source size change
#18017 886x1916 NDI source doesn't play in Resolume
#17060 Crash alt + dragging monitor from main window to create duplicate in new window
#17904 Crash triggering clip to Free layer with Clip time panel enabled, and no free layers available
#17987 Crash replacing clip with another through the API
#18048 Avenue crash on shutdown
#17629 Update check still can happen after deactivating it in preferences
#17817 Creating lots of slices causes crash
#17839 BPM field accepts value outside 20-500 on second try
#17977 Offline registration no worky
#18020 Spinner should change value if you click slowly too
#18047 Not all NDI PTZ parameters are animatable
#18046 NDI PTZ Auto Focus parameter easily overlaps Focus parameter
#18158 Resolume can hang trying to play clip with missing track with Pioneer and Denon sync
Wire Fix List
#17811 Crash saving patch with PDF added as license
#17979 Crash replacing nodes from library
#16319 Watermark Wire MIDI & OSC outputs
#17715 Auto index Input node names if one with same name already exists
#17841 Moving slice input in dashboard, or adding a new input reverts Slice selection to none
#17919 Color selector in the node menu is misaligned
#17983 Do not replace Comment nodes
Download
Select "Check for Updates.." in the Avenue or Arena menu and it will self-update, including Wire. Or checkout the downloads page.