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ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Wed Dec 11, 2019 00:30
by niceolum
.dll Win x64
for Resolume 6 & Resolume 7

All dlls were created for my own use, tested and work on nVidia GeForce GTX 1070.

Example some FX
Image
Image

Example some sources
Image

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Wed Dec 18, 2019 12:14
by He2neg
Thanks for sharing... :)

BUT be carefull fellows, First test this stuff.


Plexus 3D Carshes my System when tuching the "Layer" Controll of the Source.


The other sources i also quickly run and had no crashes ;) Still awsome from you to share this work

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Wed Dec 18, 2019 17:41
by edwin
And also please check the original license of the Shaders from ShaderToy, often they are quite restrictive and not allowed to be distributed or used for commercial purposes.

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Wed Dec 18, 2019 19:16
by Arvol
edwin wrote:
Wed Dec 18, 2019 17:41
And also please check the original license of the Shaders from ShaderToy, often they are quite restrictive and not allowed to be distributed or used for commercial purposes.
<3 <3 <3

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Tue Dec 31, 2019 02:05
by EC from BE
Looks amazing, I feel bad I'm on a mac right now! ;)

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Mon Feb 24, 2020 10:42
by weird_design_studio
How do I install the new sources on Arena 7?

I tried putting the .dll's from the source folder into "C:\Program Files\Resolume Arena\default\Presets\Source" but that didn't work

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Wed Feb 26, 2020 12:59
by Zoltán
Try putting your dll files to Documents/Resolume Arena/Extra effects folder, and restart Resolume.

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Wed Apr 29, 2020 11:11
by TruthC
Hey,

Great FX, thank you.

I've done this for the first time too. How do you get the external shaders to show up in subfolders instead of listing each one? If that's not possible then how do you organize them? Having folders & subfolders would be very useful. Otherwise the list becomes too long.

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

Posted: Thu Apr 30, 2020 09:43
by Zoltán
Indeed having more options to organize plugins would be great!

Meanwhile what you can do, would be saving your effect presets with specific tags in the preset name, then use the search function to filter the list for the tags.