Text Animation doesn't leave a valid context

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
Post Reply
vjp
Met Resolume in a bar the other day
Posts: 4
Joined: Wed Dec 30, 2020 11:19

Text Animation doesn't leave a valid context

Post by vjp »

I have written a Mixer plugin using FFGL. When adding the Text Animation source to the deck and submit it to play, an assertion is triggered in FFGL.cpp in my plugin, in function ValidateContextState(), before executing my plugin code.

Windows 10, Resolume Avenue 7.3.1 rev73084 29 December 2020

vjp
Met Resolume in a bar the other day
Posts: 4
Joined: Wed Dec 30, 2020 11:19

Re: Text Animation doesn't leave a valid context

Post by vjp »

The same goes for tunneling.

Zoltán
Team Resolume
Posts: 5161
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Text Animation doesn't leave a valid context

Post by Zoltán »

Do you also see this with 7.3.2?
Theatre sound engineer, photographer, programmer, aka ravensc.
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
VJ footage: https://goo.gl/58oHy7

vjp
Met Resolume in a bar the other day
Posts: 4
Joined: Wed Dec 30, 2020 11:19

Re: Text Animation doesn't leave a valid context

Post by vjp »

Yes, it appears only if the plugins are in Debug mode, since it is only then the context is asserted.

Zoltán
Team Resolume
Posts: 5161
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Text Animation doesn't leave a valid context

Post by Zoltán »

Thanks,
We'll check it out.
Theatre sound engineer, photographer, programmer, aka ravensc.
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
VJ footage: https://goo.gl/58oHy7

Post Reply