Getting started with FFGL on OSX

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
redfeilds18
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Getting started with FFGL on OSX

Post by redfeilds18 » Mon Nov 12, 2012 14:44

Does anybody have a good "getting started guide" for creating FFGL plugins on OSX? Everything I've come across is out-of-date and doesn't work in my current environment:

OSX (10.6)
xCode 4
openFrameworks 007x


I've gotten http://code.google.com/p/vvffgl/ to build, but it looks like that's just for cocoa apps... None of the other ofx projects I've found will build with the latest version of xCode & openframeworks.

I basically want to create my own effects in resolume avenue 4... Is FreeFrame the way to go? Or are there other ways to get GLSL into resolume? If there's an alternative to FreeFrame that may work, I would love to know. Thanks!
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Rene
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Re: Getting started with FFGL on OSX

Post by Rene » Tue Nov 13, 2012 01:03

I use the FFGL SDK (there is an Xcode project template) from freeframe.org, which works pretty well in Xcode4 (with some minor changes - FFGLs are still 32-bit). However I've no experience with OF, but would love to learn :D

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Re: Getting started with FFGL on OSX

Post by Joris » Thu Nov 15, 2012 10:27

Maybe we can put up a little tutorial on starting with FFGL. If you want to use shaders, there shouldn't be a need for oF. So would a step by step guide on how to get shaders up and running be enough for you?

hive8
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Re: Getting started with FFGL on OSX

Post by hive8 » Sat Nov 24, 2012 02:00

I would love to see a tutorial like this as well...
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vjsjarcie
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Re: Getting started with FFGL on OSX

Post by vjsjarcie » Sat Nov 24, 2012 12:50

+1 :-)

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cvanhoose
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Re: Getting started with FFGL on OSX

Post by cvanhoose » Sat Dec 01, 2012 16:58

+1

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cosmowe
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Re: Getting started with FFGL on OSX

Post by cosmowe » Sat Dec 01, 2012 17:23

+1
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Tschoepler
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Re: Getting started with FFGL on OSX

Post by Tschoepler » Sat Dec 01, 2012 18:21

+1
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dradutu
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Re: Getting started with FFGL on OSX

Post by dradutu » Thu Mar 14, 2013 12:44

goto10 wrote:Maybe we can put up a little tutorial on starting with FFGL. If you want to use shaders, there shouldn't be a need for oF. So would a step by step guide on how to get shaders up and running be enough for you?
YES PLEASE!

hive8
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Re: Getting started with FFGL on OSX

Post by hive8 » Mon Mar 18, 2013 15:12

Yes please can we get something up... or even open frameworks wrapper, something so we can get it started...
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