It's got a few more parameters than the stock Resolume Kaleidoscope, it's more like the original Arkaos kaliedoscope. If anyone would like to use/test it, please download the attached file.
At this moment it's only compiled for Windows.
Any comments or suggestions would be appreciated.
Hello everyone, I'm relatively new to the Resolume scene and am quite excited about incorporating it into my rig. I come from the TouchDesigner community and have started getting into programming FFGL to make some custom FX and generators. Below is my first FFGL plugin that uses a Kaleidoscope shader I've written for Touch.
- 64 bit version for Resolume 6
- (705.32 KiB) Downloaded 859 times
Last edited by Trypta
on Sun Nov 26, 2017 18:44, edited 5 times in total.