Updated: My first FFGL plugin

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Trypta
Is taking Resolume on a second date
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Updated: My first FFGL plugin

Post by Trypta » Mon Dec 10, 2012 01:00

Tryptafx_Kaleido.zip
The aspect ratio is now correct for all non 16:9 outputs
(48.44 KiB) Downloaded 2629 times
Hello everyone, I'm relatively new to the Resolume scene and am quite excited about incorporating it into my rig. I come from the TouchDesigner community and have started getting into programming FFGL to make some custom FX and generators. Below is my first FFGL plugin that uses a Kaleidoscope shader I've written for Touch.

It's got a few more parameters than the stock Resolume Kaleidoscope, it's more like the original Arkaos kaliedoscope. If anyone would like to use/test it, please download the attached file.

At this moment it's only compiled for Windows.

Any comments or suggestions would be appreciated.

cheers
Keith
Attachments
Kaleido.zip
64 bit version for Resolume 6
(705.32 KiB) Downloaded 859 times
Last edited by Trypta on Sun Nov 26, 2017 18:44, edited 5 times in total.

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Stickygreen
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Re: My first FFGL plugin

Post by Stickygreen » Mon Dec 10, 2012 04:37

Looks good Keith, thanks, i'll give it a go..

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drazkers
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Re: Updated: My first FFGL plugin

Post by drazkers » Tue Dec 11, 2012 18:00

Fun stuff mate. Altho, the resolume guys may be happier if you post future works in the developers section. Its mellow here so i think everyone is just happy to see each others work.

Trypta
Is taking Resolume on a second date
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Re: Updated: My first FFGL plugin

Post by Trypta » Wed Dec 12, 2012 05:00

I guess I just figured just programmers and developers would browse the developers forum to ask questions and discuss topics regarding programming, and that this area would be the area to discuss anything and the place to share new plugins with the community.


cheers
Keith

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4eyes
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Re: Updated: My first FFGL plugin

Post by 4eyes » Wed Dec 12, 2012 06:14

I've seen your TouchDesigner work. Very exciting to have you as a part of the Resolume Community.

Compile it for osx! :D

Joris
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Re: Updated: My first FFGL plugin

Post by Joris » Wed Dec 12, 2012 13:20

the resolume guys may be happier if you post future works in the developers section.
Dude, we're already so happy that more people are making and sharing their FFGLs, you can post it where ever you please.

hive8
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Re: Updated: My first FFGL plugin

Post by hive8 » Sat Oct 12, 2013 12:25

Thank you so much for this plugin, it is great, used it tonight for the first time, I LOVE IT. the aspect ration is right and many more parameters to animate. Great plugin. Hope there are more to come.
HIVE 8 | Quantum Laser | http://www.hive8.com

NexusVisions
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Re: Updated: My first FFGL plugin

Post by NexusVisions » Fri Nov 08, 2013 19:45

thanx so much Keith for sharing this, it is an awesome plugin, keep it coming, :D

Trypta
Is taking Resolume on a second date
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Re: Updated: My first FFGL plugin

Post by Trypta » Sun Nov 26, 2017 18:46

Hi all, there is now a 64 bit version available for download in the first post.

cheers
Keith

waterme11on
Met Resolume in a bar the other day
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Re: Updated: My first FFGL plugin

Post by waterme11on » Tue Dec 26, 2017 08:38

Hey Sorry for necro but I cant Pm people since i'm new. Is there a Mac version for this plugin? Cheers.

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