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Re: 64-bit

Posted: Sat Oct 19, 2013 22:40
by Electroguepard
Ram preload... etc.

Re: 64-bit

Posted: Mon Oct 28, 2013 23:41
by Electroguepard
64 bit is going to prevent from LOW MEMORY message?

Re: 64-bit

Posted: Tue Nov 05, 2013 21:40
by kmifflin
LOW MEMORY ERROR

Re: 64-bit

Posted: Tue Nov 05, 2013 23:24
by cosmowe
...i guess.....bigger clipdecks. For now there is a limit of 500-900 clips per deck. Why so big clipdecks? because of the deckswitchtime.

love u.
cosmowe

Re: 64-bit

Posted: Sat Nov 09, 2013 02:00
by kmifflin
Low Memory

Yesterday I had a awards show that had 5 desecrate projectors over 30 categories. I use that columns in resolume as cues to bump thru shows. The awards part alone was over 100 cues - 1. Home loop while MC speaks, 2 roll nominees, 3 exceptions look, 4 back to home loop ....repeat 32 times. Plus Pre and post show graphics. Ended up being 150 cues. I ended breaking the show up in to 4 decks, but I see no reason for this, plus the graphic on screen stutter when changing deck.

Re: 64-bit

Posted: Thu Dec 26, 2013 16:16
by svoboda
+1

Re: 64-bit

Posted: Sat Apr 01, 2017 15:06
by Supernova
bart wrote:Devil's advocate: Why?

Well, for starters, as I understand it, it would really open up some capability for the software. As it stands there is a very uncomfortable limitation on the number of clips that can be in a deck. Many users, myself included, are doing some rather large shows that are filling up this clip cap. In a long show there is no time to switch between decks while live. I know I am sitting with tons of available CPU right now that could be used, if not for the restriction brought on by 32-bit architecture.
Can anyone confirm if there is even a 64-bit version being developed?

Re: 64-bit

Posted: Sat Apr 01, 2017 21:57
by Digitrevx
Supernova wrote:
bart wrote:Devil's advocate: Why?

Well, for starters, as I understand it, it would really open up some capability for the software. As it stands there is a very uncomfortable limitation on the number of clips that can be in a deck. Many users, myself included, are doing some rather large shows that are filling up this clip cap. In a long show there is no time to switch between decks while live. I know I am sitting with tons of available CPU right now that could be used, if not for the restriction brought on by 32-bit architecture.
Can anyone confirm if there is even a 64-bit version being developed?
I believe Joris mentioned a few times they are working on it for R6 and I'm super excited. No dates have been dropped yet but I hope this year.

Also I'm there with you on the huge decks problem. And yeah it takes forever to switch one huge deck to another. :/

Re: 64-bit

Posted: Wed Apr 05, 2017 03:55
by Meptik
No dates have been dropped yet but I hope this year.
Me too. Hoping for sometime this year big time. Most of the shows we do are high number of outputs, high resolutions, and high clip count; can't wait to see what 64 bit and V6 bring.

Re: 64-bit

Posted: Fri Apr 14, 2017 12:29
by Yuckfou157
Supernova wrote:
bart wrote:Devil's advocate: Why?
As it stands there is a very uncomfortable limitation on the number of clips that can be in a deck. ?
Tell me more about this limitations, because I use (and Joris hates me for this) 8 layers with sometimes up to 280 columns of HD content, so thats 2240 clips and I have never experienced a problem with a low memory message, unless I was using PNG's larger then 1920x1080 which are a pain in the ass, oh and on top of the 8 content layers I sometimes use another, the 9th for my DJ cam input, so what limitations are you talking about??