i am having an issue where using the float / accumulate setup for driving the x,y and z axis of a fractal noise is not matching between resolume and wire, i have installed different version of resolume and get the same results, i have looked closer at example tutorials using oscillators and they seem to be porting fine if they are not using a accumulate node, is there something i am missing?
i would prefer to have the movements infinite.
Here is a video, first screen is wire, second screen is resolume.
https://streamable.com/vgbkcb
--begin-wire-patch--
1232.3ocqX00ahiCE8uRkeNYjiiyW8M9HHMuz4kQZeXDZjIw.d2DalDGZ6Vw+88Zm.DJPfssTo1T2y012y4bu1ougxTRIOSKTxZzi+5MzxJUI7fmCR0n2znwn4NHsBFh3fDRXDBZ9NmC.I6Ad.GFFY4xZt9Db9mgyqa9vmfCeFNZGN.17tG+QUNuB83anUUplMvF+scNnJkR2lCRUNG8n+NXdQkbMyfj0nWqfXPHGTFSyWopdE9sZUSUFGFKmuoP8ZIWp+IqZEr4gXVTwjYqaiQxJg4D8WhJC5s7pZfxLfJY+sYdifkRHMOQ.JYCSaBDuamYlqypDazV7loJWTuof85Ssy3SJAvU7ZM7WD4v5KVJLIGJLLjRSxotbZHwkFlszkEkm4lmj6yWPhxYIgPLEhLtrlOSTvam9tA5ldXfRlnn8IUkXkPxJ9BSwDSJ9mFVgPC7oOINHDjBdspnQ2E9ZtX0ZX07vwf59rHWCw4kPvPj0rs7u5cidcS4B4gjtop6gsbYdqE..I4uneB7IeOG8Xfi0xX7QHr0rn0UhEM51gVHzf6vroeCoeciYWIjfCBTIXRYEMbiRarl0ZX+2Fz0.5sqO83xVXej2KjkEJFTjcHheYnJGC4M+zXKs17g2S8fWwKXZw1gWJGu4FJbgpQlW2W7HjvdZGvXu.rc.TUCptWrYoxJX01PD.khhhBShHgAtoTLEbuzYtinShcmMiDRFM1KHHNtut5YmAU1+.wtEpCTl5TUgUuVBeBYXrcHKIqsKDq.phE50k2hEXka.+YS9Y4dOXeifIAXymfjPLrgCL7vqa5RptnVnTEGCZIqnla13qYPWzhaJ7.EUt4pyltpga6WHqsESWaqFCfVVw+SCWlM.Luu4YSGLwOl5EGDkX1BqXB4.wX5Xpx6ZAMbxnxzPw6f4b3tCmE7tkzumoC6.eYscqE4P1CC0qVxomLumAOHLmWObYK+kq4bNVZO+PCmYULHwJdv1WF0qaxu2JpEKJNJTdm2p.xsmOMUe9XhhpEqflunc6O3yMWTZDa6YuCS1cAzB4.T6ONN+shooqJzo62J4ugj9Dp+Rt2KVs6iOqXmFSrE69QjqWrShvigh8oScGGmhciGES7mLyKza7j9E6jOPwd2cEtdAba2tSxWPZVcBUJaJJduQ6Hw5rWvNWd1O2umaO5aFkk0T1.9sgMMjOso4N8.Vzd+uPStez20IcWzZ4gO+fjHJ05sHIgW2aMYJE6R8RRcG4mRcioiilLdTRZRn2m8fj6wa0xm2AFxPXFv60WvNUP54K2y685Wsuc508b9ebO2ZVsaI6kaclkE1IGrbQX28MjNcIO6nZL1G2c1VHNJB6uydYvgEGk8J30tYfkTeqaLzHE2DCXhWwuApKVBX5jtuBvzo8ESC21qRQF5pTSI9AtzQgibGGF54hg6QkFDLIhLaV+J.+OZEvvTNFtUTKoGQiihu940clo8dhVo4nUpUceudbfN6392Yve36xAs3zys3ellTmnPDqB4QB8ZkH5.Rz3zzQtzo9wtwooAt3zwvsdGOEOJM8KoIU+lyvavzTwI4Ce714cL9YafO7iF8.bpoHPXVtLHpJ66PCr.1RAv2+Wk4008rW1nn8effY8L6ZyKTPQl6GYZ8.Wr6+3jb9PO
--end-wire-patch--
Presets and controls between wire and res do not match?
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- Joined: Tue Jun 03, 2025 07:53
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Re: Presets and controls between wire and res do not match?
UPDATE:
the issue i was facing was due to vsync not being enabled in wire, so it was running at 900fps or so and the patch being driven by a float instead of any timed source meant there was a mismatch.
While the fix described in this thread is a good alternative:
viewtopic.php?t=24026
unfortunately it introduced a number of new issues for me since i want the noise patch in this case always running, the derivative workaround had the patch always resetting on playback, and the fractal noise node has no random seed control so it was always a identical pattern.
I could not figure out how to get the accumulate nodes to work correctly in conjunction with smooth controls also, creating massive scrubbing issues on any clip playback, so in my case i went back to my original method of driving the patch without any time reference.
the issue i was facing was due to vsync not being enabled in wire, so it was running at 900fps or so and the patch being driven by a float instead of any timed source meant there was a mismatch.
While the fix described in this thread is a good alternative:
viewtopic.php?t=24026
unfortunately it introduced a number of new issues for me since i want the noise patch in this case always running, the derivative workaround had the patch always resetting on playback, and the fractal noise node has no random seed control so it was always a identical pattern.
I could not figure out how to get the accumulate nodes to work correctly in conjunction with smooth controls also, creating massive scrubbing issues on any clip playback, so in my case i went back to my original method of driving the patch without any time reference.