Wire 7.20 introduced the stats panel, a powerful new tool to debug your patches. I made this tutorial to teach you all about it and to demystify the Load%
Wire Tutorial - Stats Panel
Re: Wire Tutorial - Stats Panel
Nice one, great way to trouble shoot bad performance!
Love the feature included in 7.20, just a few day's ago i was playing around in wire, trying to sample the brightness of the texture in. And today its possible
My new feature request is a image_in node, like the resolume native Mask and UV effects.
I made a few plug-ins that use grey images for 2.5D parallax shift, but i need to open wire to change the image. When this node is available i want to make a advanced version of the Mask effect
Love the feature included in 7.20, just a few day's ago i was playing around in wire, trying to sample the brightness of the texture in. And today its possible
My new feature request is a image_in node, like the resolume native Mask and UV effects.
I made a few plug-ins that use grey images for 2.5D parallax shift, but i need to open wire to change the image. When this node is available i want to make a advanced version of the Mask effect
#tweelicht_visuals
Re: Wire Tutorial - Stats Panel
We are working on a more dynamic resource system that allows you to load in images/video's dynamically.
As for masking and UV work: we've got a UV-Offset and Mask node in Wire.
I'm glad to hear you're enjoying working with Wire.
As for masking and UV work: we've got a UV-Offset and Mask node in Wire.
I'm glad to hear you're enjoying working with Wire.
Re: Wire Tutorial - Stats Panel
i'm very exited for that, my work flow is very image(mask/grey) based. Having the option of changing a image_note file link in Resolume would make it more intuitive.
my 2.5D effect
https://www.instagram.com/p/C3NpkNhqZ9s/
my 2.5D effect
https://www.instagram.com/p/C3NpkNhqZ9s/
Re: Wire Tutorial - Stats Panel
I'd like to be able to pipe in another texture to an effect from resolume, a layer router input effectively. You could have mask animations running in a separate group or layer, and use them mask a layer dynamically.
But stats is definitely useful, I can see that video mixer is less performant than an isf, and indeed doing a few image operations in nodes, can be done more effeciently inside an isf too.
But stats is definitely useful, I can see that video mixer is less performant than an isf, and indeed doing a few image operations in nodes, can be done more effeciently inside an isf too.