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Mipmaps from Resolume Textures

Posted: Mon Jun 19, 2017 10:32
by mrwhisk
Hello there,

I've been developing a bundle of pretty exciting FFGL plugins.

So, some of my filtering techniques / optimizations require the use of mipmaps. I've been successful in generating them for externally loaded image textures (loaded directly into the plugin - not resolume). However when I try to generate them from the incoming resolume texture, nothing happens... No mipmaps :(

Is there a reason this might be the case (under the hood of resolume)?

Any info greatly appreciated,

Thankyou

Re: Mipmaps from Resolume Textures

Posted: Mon Jul 24, 2017 09:20
by Joris
Royally late to this, but we're not doing anything to actively prevent mipmapping.

Do you maybe have a stripped down example that we can compile to see what's going on for ourselves?