Mipmaps from Resolume Textures

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
Post Reply
mrwhisk
Posts: 14
Joined: Sat Feb 01, 2014 15:08

Mipmaps from Resolume Textures

Post by mrwhisk »

Hello there,

I've been developing a bundle of pretty exciting FFGL plugins.

So, some of my filtering techniques / optimizations require the use of mipmaps. I've been successful in generating them for externally loaded image textures (loaded directly into the plugin - not resolume). However when I try to generate them from the incoming resolume texture, nothing happens... No mipmaps :(

Is there a reason this might be the case (under the hood of resolume)?

Any info greatly appreciated,

Thankyou

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Mipmaps from Resolume Textures

Post by Joris »

Royally late to this, but we're not doing anything to actively prevent mipmapping.

Do you maybe have a stripped down example that we can compile to see what's going on for ourselves?

Post Reply