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Resolume PlugIn System

Posted: Sun Apr 03, 2011 12:17
by Rene
Hello developers,

I was just wondering how useful some kind of plugin system would be? For example an extended FFGL API, or something like that? Or is OSC the future (and enough to interact with Resolume)? What do you think?

for example thinking of: BPM clock, MIDI/DMX, playback speed, direction...

Re: Resolume PlugIn System

Posted: Mon Apr 04, 2011 13:24
by Joris
I think I know what you're getting at, but would you care to elaborate a bit?

Re: Resolume PlugIn System

Posted: Thu Apr 07, 2011 06:54
by Rene
Hi Joris,

Well, I'm not quite sure if a "plugin system" is the correct term, so I hoped we could elaborate together ;)

Basically I'd like to be able to READ a few values out of Resolume to be used within FFGL plugins.
Examples: BPM - a way to get the current (sub)beat
FFT - get the audio FFT analysis of composition (and maybe clip)

Besides that, it would be nice to be able to change some basic controls from within a plugin: playback direction and speed. Get access to the clip's timeline would be awesome! (that way a plugin would be able to set the start point of (within) a loop, without cropping it. e.g. if you know the total number of frames of a clip, the plugin could tell the host which frame should be next).

I could go on, but would like to hear your opinion first :mrgreen:

And no, I don't think we need another Modul8 ;) But maybe FFGL2.0 ?

Re: Resolume PlugIn System

Posted: Thu Apr 07, 2011 15:33
by VJair
Rene wrote: Get access to the clip's timeline would be awesome!
IROSC

Re: Resolume PlugIn System

Posted: Mon Apr 11, 2011 16:19
by Rene
VJair wrote:IROSC
yepp, OSC is one solution, but going the IP path is not always best (and fastest).