Don´t you think, that 30fps timecode isn´t enough ? I have never seen a production using 60fps Timecode
Just for Example: If you are playing a 60fps Video and receiving 30fps Timecode you´ll get a resync on every 2nd frame of the video. There is not much time ( like 16milliseconds / 1 Frame) to run ...
Search found 199 matches
- Thu Nov 28, 2024 09:06
- Forum: New Features
- Topic: 60fps timecode
- Replies: 12
- Views: 19715
- Thu Nov 28, 2024 08:50
- Forum: New Features
- Topic: Output Slice/mask feather(soft edge)
- Replies: 10
- Views: 21683
Re: Output Slice/mask feather(soft edge)
So now its around 10 Years ago.... there are several Workarounds for Feathered Masks, but no native one (that would be really practical). Maybe we can hope to get this feature in .....lets say the next 10 Years ?
- Thu Nov 28, 2024 08:45
- Forum: New Features
- Topic: MTC, LTC, Artnet TC etc etc
- Replies: 8
- Views: 36799
- Wed Nov 27, 2024 13:53
- Forum: New Features
- Topic: New Wishlist/ Suggestions / Bugs
- Replies: 3
- Views: 8018
Re: New Wishlist/ Suggestions / Bugs
Not even one Reply ? No helpful or weird Suggestion to discuss ?
- Mon Nov 11, 2024 09:40
- Forum: New Features
- Topic: New Wishlist/ Suggestions / Bugs
- Replies: 3
- Views: 8018
New Wishlist/ Suggestions / Bugs
And heres a new List. Perhaps a little too early for Christmas....but as unsorted as a kid would do...
(AA= Advanced Output......)
Most Important for me: Universe handling in Advanced Output. Pleeease make ist changeable in Preferences from Subnet/ Universe to simple Number, and Starting from 0 or ...
(AA= Advanced Output......)
Most Important for me: Universe handling in Advanced Output. Pleeease make ist changeable in Preferences from Subnet/ Universe to simple Number, and Starting from 0 or ...
- Wed Feb 22, 2023 10:56
- Forum: New Features
- Topic: Advanced Output accessible via API
- Replies: 4
- Views: 2803
Advanced Output accessible via API
Is there any chance to get the advanced output acessible via Api ? We would love to do the setting up of a mapping via an app. Its always complicated to set warping points / softedges via anydesk/teamviewer/remote desktop. We´d like to write an app for easy accessing slices,warp points, position etc ...
- Sat Oct 08, 2022 20:28
- Forum: Problems? Bugs? Solutions!
- Topic: Alley: fps for .png not working
- Replies: 1
- Views: 1568
Alley: fps for .png not working
Hello Forum,
it seems, that, when working with png sequences in alley, the framerate can only be changed file by file in the view tab. Select all files and changing doesn´t work. Now i have to recompress hundreds of png-sequences and its nearly impossible to change the framerate for every file ...
it seems, that, when working with png sequences in alley, the framerate can only be changed file by file in the view tab. Select all files and changing doesn´t work. Now i have to recompress hundreds of png-sequences and its nearly impossible to change the framerate for every file ...
- Fri Jun 05, 2020 13:24
- Forum: New Features
- Topic: Wishes and Bugs V2
- Replies: 21
- Views: 57138
Re: Wishes and Bugs V2
Hello,
it took a long time to answer, but here it is:
-input/ slice mask - In the Presets menu : Export to SVG
Thats not what i meant. I´d like to have the possibility to set Masks not only for the main output, but for single slices, even in the Input.
-trigger cue points via bpm - do you ...
it took a long time to answer, but here it is:
-input/ slice mask - In the Presets menu : Export to SVG
Thats not what i meant. I´d like to have the possibility to set Masks not only for the main output, but for single slices, even in the Input.
-trigger cue points via bpm - do you ...
- Fri Jun 05, 2020 11:43
- Forum: New Features
- Topic: Rework Lumiverses /Fixture Handling/ Advanced Ouput Improvements
- Replies: 12
- Views: 43027
Rework Lumiverses /Fixture Handling/ Advanced Ouput Improvements
First of all:
Please! Please! Get Rid of the "By Universe Pixelmapping". Did you ever try to map Pixelstrips with more than 170 pixels per fixture ? It took me a long time and a lot of calculating to set up. When you´re working with 50-60 Universes via Artnet, its really time consuming to split ...
Please! Please! Get Rid of the "By Universe Pixelmapping". Did you ever try to map Pixelstrips with more than 170 pixels per fixture ? It took me a long time and a lot of calculating to set up. When you´re working with 50-60 Universes via Artnet, its really time consuming to split ...
- Fri Jun 05, 2020 11:22
- Forum: New Features
- Topic: Resolume loop coposition, drag clip slot into Alley to render a Loop
- Replies: 4
- Views: 11391