Search found 14 matches

by drand48
Thu Feb 20, 2014 10:59
Forum: Developers Developers Developers
Topic: OF 080 and FFGL plugin on windows, help needed
Replies: 7
Views: 5840

Re: OF 080 and FFGL plugin on windows, help needed

Hi Davide, I'm not sure what the problem is, but I suspect it could have something to do with the font loading code. Maybe the plugin does not find the file? I suggest that you isolate the problem by commenting out most of the code and incrementally uncommenting it until you find where the problem i...
by drand48
Mon Jan 13, 2014 11:08
Forum: Developers Developers Developers
Topic: Format of texture passed from host to plugin
Replies: 2
Views: 2138

Re: Format of texture passed from host to plugin

Ciao Davide, I think the problem is that OF uses GL_TEXTURE_RECTANGLE by default, so texture coordinates are mapped to the image size ( eg. [0...512] for a 512x512 pixel texture ) as opposed to the typical [0..1] range with GL_TEXTURE_2D. By writing the texture back to an ofImage you creating a new ...
by drand48
Fri Aug 23, 2013 16:17
Forum: New Features
Topic: "Colorize" effect more like AE "Tint"
Replies: 16
Views: 9774

Re: "Colorize" effect more like AE "Tint"

Hey All,
Here is the plugin, by our man Joris.

And a great picture for testing the plugin :geek:
Image

D
by drand48
Fri Apr 08, 2011 10:47
Forum: Developers Developers Developers
Topic: Random crashes on OSX
Replies: 3
Views: 3651

Re: Random crashes on OSX

Hi Arnebert,

the problem is that these plugins are already present in the Avenue/plugins/vfx folder, this creates the crash you get.
This should not happen and I'm working on a fix, but for the moment if you remove the plugins you want to try from the vfx folder, everything should work fine.

Daniel
by drand48
Wed Jan 12, 2011 15:21
Forum: Developers Developers Developers
Topic: FFGL - custom shader need to gl_enable(GL_TEXTURE_2D)
Replies: 6
Views: 4513

Re: FFGL - custom shader need to gl_enable(GL_TEXTURE_2D)

just once before you do any calls related to a 2d texture.
so in the case of glCopyTexSubImage2D you would do something like

Code: Select all

glEnable(GL_TEXTURE2D);
glBindTexture(GL_TEXTURE_2D, Texture.Handle);
glCopyTexSubImage( ... )
by drand48
Wed Jan 12, 2011 12:49
Forum: Developers Developers Developers
Topic: FFGL - custom shader need to gl_enable(GL_TEXTURE_2D)
Replies: 6
Views: 4513

Re: FFGL - custom shader need to gl_enable(GL_TEXTURE_2D)

I usually call glEnable( GL_TEXTURE_2D ) also when using shaders...
but it seems like it is really not necessary, found this link maybe it can be useful
http://www.opengl.org/wiki/GLSL_:_common_mistakes
perhaps you are not calling glEnable before creating the texture?
by drand48
Wed Jan 12, 2011 12:07
Forum: News! Extra! Extra! Read all about it!
Topic: Resolume Christmas Present 2010: FFGL Fireworks Plugin
Replies: 24
Views: 31072

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

You can browse the source code in the link given in the blog post,
or download the FFGL openframeworks addon that contains also the source code for the plugin here :
http://code.google.com/p/ofxffglplugin/downloads/list
by drand48
Thu Jan 06, 2011 10:15
Forum: News! Extra! Extra! Read all about it!
Topic: Resolume Christmas Present 2010: FFGL Fireworks Plugin
Replies: 24
Views: 31072

Re: Resolume Christmas Present 2010: FFGL Fireworks Plugin

Hi,
It should be enough to copy the .bundle file into the plugins/vfx folder
Daniel
by drand48
Thu Jan 06, 2011 09:57
Forum: Developers Developers Developers
Topic: Set default parameter values for source plugin
Replies: 3
Views: 3193

Re: Set default parameter values for source plugin

Hi, have you tried downloading the latest version of ofxFFGLPlugin ? It seems like a bug from the first version of the addon. You can download a zip here: http://code.google.com/p/ofxffglplugin/downloads/list or check out the code with svn: svn checkout http://ofxffglplugin.googlecode.com/svn/trunk/...
by drand48
Wed Sep 22, 2010 09:42
Forum: Developers Developers Developers
Topic: ofxFFGLPlugin
Replies: 6
Views: 4525

Re: ofxFFGLPlugin

Hi, I just posted a new version of the addon on google code, you can download it from here http://code.google.com/p/ofxffglplugin/downloads/list?saved=1&ts=1285143485 or by checking out the latest version from SVN here https://ofxffglplugin.googlecode.com/svn/trunk/ The problem was that debug builds...